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WAND(6)				 Games Manual			       WAND(6)

NAME
       wand - Runs the game "Wanderer".

SYNOPSIS
       wand [ -s | -e file | -m	| -c | [ -f ] [	-r file	] | -v | -t file ]

DESCRIPTION
       Wanderer	 is  a	game similar to	Boulderdash, Repton, XOR and others. A
       full description	of how to play the game	is given upon  execution.  The
       hiscore	table  holds  only  15 scores, and the name displayed is taken
       from the	environment variable NAME. If you wish	to  have  a  different
       alias  without changing this variable, you can set the variable NEWNAME
       before playing by putting the command

       setenv NEWNAME "My name"

       and then	typing update. Also, the keys may be redefined by setting  the
       variable	NEWKEYS	in the same way	- eg

       setenv NEWKEYS 'aznm'

       in  your	 .cshrc	to get the keys	a,z,n,m. Note that the order is	impor-
       tant.  As well as these keys, '!' will show the	whole  map,  '~'  will
       jump levels, and	'?' will provide help.

       By using	the -r option you can record the moves you make	in a game. Use
       this facility to	make solution files to mail to me with any screens you
       send.

       The  hiscore table editor is RESTRICTED under a password	to prevent you
       all deleting each others	hiscores. If you can get  into	it,  type  the
       number of the entry to delete it, and 0 to exit.

       You  can	save games with	the 'S'	key, and restore with 'R'. If you want
       to put the files	in a specific place, you can set the environment vari-
       able SAVENAME to	the file - eg

       setenv SAVENAME ~/.wanderersave

       The help	screen can be accessed by pressing '?'.

THE GAME
       The game	consists of a number of	screens	which must be solved  in  suc-
       cession	unless the password for	a later	screen is known. Passwords for
       the screens are given on	completion. To complete	 a  screen,  you  must
       collect	all  the  'treasure',  including all 'baby monsters', and then
       walk into the 'exit'. A full description	of the objects in the game  is
       available on the	help screen, by	pressing '?' during the	game.

       Also  in	the game are arrows, boulders and balloons, which move in dif-
       ferent directions, off of one another and slopes, and sometimes through
       each other. These can sometimes be pushed, but more often than not they
       block your way to the treasures.	 By careful manipulation you should be
       able to make it to the exit after collecting all	of the treasure.

       The 'thingys' can be pushed in any direction by either you  or  by  the
       boulders,  arrows,  and	balloons.  They	 will remain stationary	if not
       pushed.

       Points are awarded for collecting treasure or earth or for caging  baby
       monsters	 or  killing  big  monsters. Also for using the	teleport and a
       bonus for completing the	screen.	If you use the password	to  jump  lev-
       els, you	do not recieve the bonus.

       By  pressing 'W'	you can	redraw the screen, and '#' will	switch between
       the icon	style and single character. '!'	wil display the	 map  in  icon
       mode,  and  '?'	will display the help screen. Finally, '~' will	prompt
       for a password to jump levels. The masterpassword will  give  a	prompt
       for  the	required level number, and then	respond	with the correct pass-
       word before jumping. If the file	 cause	a  request  for	 the  required
       screen  number.	On no account may anyone who has not given the master-
       password	jump back a level.

THE EDITOR
       The argument give is the	file used for editing. If this cannot be read,
       it is created. If it cannot be created, a file in /tmp is  used.	 Also,
       if  the	file  can  be read but not written, a file in /tmp of the form
       '/tmp/screen.XXXX' is used where	'XXXX' is the current process id.

	The wanderer keys move the cursor about	the edit window, where you can
       add any symbols requirse	to the map. Pressing '"' will  take  the  next
       keypress	 literally,  so	 this  method may be used to add certain lower
       case letters. A list of active characters is displayed down the	right-
       hand side of the	screen with their meanings.

       To  play	 the game, press either	'p' to play with the iconic screen, or
       'n' to play with	the full screen. When you are in the  game,  you  will
       recieve	an  extra 'memory' option on the righthand side	of the screen.
       This allows you to

       Pressing	'(' will start recording from the beginning of the memory, and
       ')' will	stop recording.	At any point during recording, '-' will	add  a
       playback	when it	reaches	this point, without moving the memory pointer.
       Pressing	 '+'  will  then continue playing, or '&' will start recording
       from this point,	leaving	the previous data unaffected.

       The play	key is '*'. This will cause the	recorded moves	to  be	played
       back until either (1) you reach a checkpoint ( press '+'	to continue ),
       (2)  you	reach the end of the recording,	or (3) you die.	 To extend the
       recording in memory, play through to the	end and	then press '&'.

       When in the editor, C-W will save the moves memory and C-R will load  a
       file into the memory. The number	of moves available can be changed with
       'm', and	the name of the	screen with 'c'.

       Pressing	 C  will  run a	check on the screen file to find any errors or
       possible	mistakes. Error	messages starting '****' are fatal, and	should
       certainly be fixed. Errors starting '++++' are only warnings about non-
       standard	design.	 After each message press any key  to  see  the	 next.
       This test facility can be used directly via the -t option.

       When  editing is	finished, you can exit with 'q'	to save	the screen, or
       'x' to leave without a save. This will prompt for confirmation.

AUTHOR
       Steven Shipway. maujp@uk.ac.warwick.cu

       Later additions:	editor added  by  play@nl.cwi,	help  command  by  ja-
       son@uucp.aeras

FLAGS
       -s flag lists high-score	chart.

       -e flag enters editor.

       -m flag enters hiscore table editor.

       -c flag reads credits.

       -f flag starts game with	full screen play.

       -v flag prints version.

       -t flag tests screen.

       -r flag records keypresses into given file.

SEE ALSO
       dungeon,	 slay, adv, omega, hack, larn, moria, phantasia, /usr/games/*,
       /use/local/games/*

Newwords+ Manual		 4 March 1988			       WAND(6)

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