Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
XAnim(1)		    General Commands Manual		      XAnim(1)

NAME
       xanim - multiformat animation/video/audio viewer	for X

SYNOPSIS

       xanim [ +V# ] [ +Aaopts ] [ +Ccopts ] [ +Ggopts ] [ +Mmopts ] [ +Ssopts
	      ]	[ +Wwopts ] [ +Zzopts ]	[ +opts	] animfile [ [ +opts ] [ anim-
	      file ] ... ]

DESCRIPTION
       XAnim is	a program that can display animation/video/audio files of var-
       ious formats on systems running X11.  XAnim currently supports the fol-
       lowing animation	types:

	      +	 FLI animations.
	      +	 FLC animations.
	      +	 IFF animations. The following features	are supported:
	      +	 GIF87a	and GIF89a files.
	      +	 GIF89a	animation extension support.
	      +	 a  kludgy  text file listing gifs and what order to show them
		 in.
	      +	 DL animations.	Formats	1, 2 and partial 3.
	      +	 Amiga PFX(PageFlipper Plus F/X) animations. TEMP DISABLED
	      +	 Amiga MovieSetter animations(For those	Eric Schwartz fans).
	      +	 Utah Raster Toolkit RLE images	and anims.
	      +	 AVI Animations.
	      +	 Quicktime Animations.
	      +	 SGI Movie Format Files.
	      +	 WAV audio files may have their	sound added to	any  animation
		 type  that doesn't already have audio,	by specifying the .wav
		 file after the	animation file on the command line.
	      +	 AU audio files	may have their sound added  to	any  animation
		 type  that doesn't already have audio,	by specifying the .wav
		 file after the	animation file on the command line.
	      +	 JFIF images. NOTE: use	XV for single images. This is more for
		 animation of a	sequence of JPEG images.
	      +	 MPEG animations. NOT FULLY SUPPORTED. NO AUDIO. And currently
		 only Type I Frames are	displayed. Type	B and  Type  P	frames
		 are  currently	ignored, but will be added in future revs.  It
		 also doesn't handle MPEGs with	audio streams.
	      +	 any combination of the	above on the same command line.
	      +	 See the file "Formats.doc" for	specific support  details  for
		 each format.
	      NOTE_1:
		 Please	     read     the     "README.dll",	"README.zlib",
		 "cinepak.readme", "indeo.readme" and "creative.readme"	files

       XAnim also provides various options that	allow the user to  alter  col-
       ormaps, playback	speeds,	looping	modes and can provide on-the-fly scal-
       ing of animations with the mouse.

OPTIONS
       A  +  will generally turn an option on and a - will turn	an option off.
       This can	be reversed at compile time. (see xanim_config.h).

       In each SubMenu,	the options can	be run together	 with  no  intervening
       spaces.	In the list of SubMenu options presented below,	the first let-
       ter given is the	letter that specifies the SubMenu and  should  NOT  be
       repeated	if several SubMenu options are to be run together.

       For  example,  "+Cn  +Cs10  +CF4"  can also be written as "+Cns10F4" or
       "+CF4s10n".

       A + or a	- within a SubMenu will	be an exit from	that submenu.  Options
       will affect all animations following the	 invocation  of	 that  option.
       Some  options  may  be  changed in between animations without affecting
       previous	animations.

       In the following	sections, an # represents an  integer  number  and  an
       fnum  represents	a floating point number. If a floating point number is
       of an integer amount, the . need	not be specified. There	should	be  no
       spaces between the option and the numbers.

       aopts SubMenu for Audio Options

	      +ADdev  AIX  Only. Specify audio device. Default is /dev/paud0/1
		      .	Another	common audio device is	/dev/acpa0/1 . For ex-
		      ample: "+AD/dev/acpa0/1".

	      +Ae     Audio Enable. XAnim will ignore audio data if  this  op-
		      tion is not used.

	      +Ak     This  option  allows XAnim to skip video frames in order
		      to help keep video in sync with audio.  default is on.

	      +Am     Take the audio from the next audio-only file and use  it
		      with  the	 video file previous to	it.  Any audio already
		      existing in that video file  will	 be  discarded.	 NOTE:
		      XAnim  by	default	will add audio from an audio-only file
		      to a previous video only(ie not audio) file. This	option
		      just forces the issue if the previous file  already  has
		      audio.

	      +AM     Take  the	audio from the next audio-only file and	use it
		      with the video file previous to  it.  And	 in  addition,
		      scale  the  timing  of that video	file to	be of the same
		      duration of this audio file.  Any	audio already existing
		      in that video file will be discarded.

	      +Ap#    This turns a hardware specific Audio port	on or off. The
		      default  port  is	 selectable  in	 xanim_config.h.  It's
		      shipped with internal speaker as default.

	      +Asfnum Scale  Audio  playback  speed  by	"fnum".	Only the range
		      0.125 to 8.00 is allowed.	 NOTE:	Video  does  not  cur-
		      rently scale with	the audio.

		       0 - internal speaker

		       1 - headphones or external speaker

		       2 - line	out

	      +Av#    Sets  the	 inital	Audio Volume(0-100) with 0 the lowest.
		      default is 40.

       copts SubMenu for Color Options

	      +C1     Create a colormap	from the first frame  of  a  TrueColor
		      anim  and	 then  remap the remaining frames to this col-
		      ormap. This can potentially add significant time to  the
		      startup  of  an  animation but usually results in	better
		      colors. The animation needs to be	buffered for this  op-
		      tion  to	work.  Not  valid for TrueColor	or DirectColor
		      displays(nor is it needed).

	      +C3     Convert TrueColor	anims to  332(StaticColor).  TrueColor
		      anims  are animations that provide separate RGB info for
		      each pixel, rather than each pixel being an index	into a
		      global colormap. AVI(16bit CRAM),	QT(RPZA	and RLE	 depth
		      16  and  24)  and	 URT  RLE 24 bit anims are examples of
		      TrueColor	anims. This option is ignored for TrueColor or
		      DirectColor displays.

	      +CA     Create a colormap	from each frame	of a  TrueColor	 anim.
		      This can be useful if the	colors radically change	during
		      the  course  of the animation. This can take a VERY,VERY
		      long time	at start up. Animation must be buffered.  This
		      option is	ignored	for TrueColor or DirectColor displays.

	      +Ca     Remap all	images to single new cmap created from all  of
		      the colormaps.

	      +Cd     Use  Floyd-Steinberg  dithering  if needed for non-mono-
		      chrome displays.	This will cause	a reduction  in	 play-
		      back speed.

	      +Cf     Forcibly remap to	all frames to 1st frame's cmap.

	      +CF0    Disables +CF4.

	      +CF4    This  option samples the colors of true color animations
		      ahead of time and	forms a	color lookup table.  Beats the
		      just truncating to a RGB 332 color table and IMHO	 beats
		      dithering.   See	the +s option below(also in copts sub-
		      menu).  NOTE: this is now	on by default.

	      +Cg     Convert TrueColor	anims to gray scale.  This  option  is
		      ignored for TrueColor and	DirectColor displays.

	      +Ch     Use  histogram to	aid in color reduction.	Histrogramming
		      is only done on frames that are buffered.

	      +Cm     This option is currently needed if you  want  to	dither
		      TrueColor	 anims	to  a  332 colormap. Animation must be
		      buffered.	Typically +bC3dm is the	option	to  use.  This
		      can take a VERY long time	at start up.

	      +Cn     Don't  create  new  colormap but instead allocate	colors
		      from the X11 Display's default cmap.

	      +Cs#    This is the number of frames the +CF4  option  looks  at
		      ahead  of	 time.	More  frames potentially yields	better
		      colors results, but takes	more time at  start  up.   de-
		      fault is 5.

       gopts SubMenu for Gamma Options

	      +Gafnum Set gamma	of animation to	be displayed.

	      +Gdfnum Set  gamma of display. 1.0 is no change. gamma's greater
		      than 1.0 typically brighten the animation.

       mopts SubMenu for Median-Cut Quantization Options

	      +Ma     compute box color	from average of	box.

	      +Mc     compute box color	as center of box.

	      +Mb#    Truncate rgb to #	bits before quantizing.

       sopts SubMenu for Scaling Options

	      +Si     Half the height of IFF anims if they are interlaced.(Not
		      completely reliable since	not all	 IFF  anims  correctly
		      identify themselves as interlaced).

	      +Sn     Prevents	X11 window from	resizing to match animations's
		      size.

	      +Sr     Allow user to resize animation on	the fly. Enlarging  an
		      animation	can greatly reduce playback speed depending on
		      the power	of the cpu.

	      +Ssfnum Scale the	size of	animation by fnum before displaying.

	      +Shfnum Scale  the  horizontal size of the animation by fnum be-
		      fore displaying.

	      +Svfnum Scale the	vertical size of the animation by fnum	before
		      displaying.

	      +Sx#    Scale the	animation to have width	# before displaying.

	      +Sy#    Scale the	animation to have height # before displaying.

	      +Sc     Copy  display  scaling factors to	display	buffering fac-
		      tors.

	      +SSfnum Scale the	size of	the animation by fnum before buffering
		      it.

	      +SHfnum Scale the	horizontal size	of the animation by  fnum  be-
		      fore buffering it.

	      +SVfnum Scale  the vertical size of the animation	by fnum	before
		      buffering	it.

	      +SX#    Scale the	animation to have width	# before buffering it.

	      +SY#    Scale the	animation to have height  #  before  buffering
		      it.

	      +SC     Copy buffer scaling factors to display scaling factors.

       wopts SubMenu for Remote	Window and Control Options.

	      NOTE:   See the file Remote_Window.doc for more details.

	      +Wid    Specify X11 Window id of window to draw into.

	      +Wd     Don't refresh window at end of anim.

	      +Wnstring
		      Use  property  string  for  communication.   Default  is
		      XANIM_PROPERTY

	      +Wp     Prepare anim, but	don't start playing it.

	      +Wr     Resize X11 Window	to fit anim.

	      +Wx#    Position anim at x coordinate #.

	      +Wy#    Position anim at y coordinate #.

	      +Wc     Position relative	to center of anim.

       zopts SubMenu for Special Options

	      +Ze     XAnim will exit after playing through command line once.

	      +Zp#    XAnim pause at frame # and then  wait  for  user	input.
		      Several  pauses  may  be specified. Each group of	pauses
		      will only	affect	the  animation	immediately  following
		      them  on	the  command  line. Pauses will	occur at least
		      once.

	      +Zpe    XAnim will pause on the last frame of the	animation.

	      +Zr     This option pops up  the	Remote	Control	 Window.  This
		      overrides	 the  default condition	set in xanim_config.h.
		      Remote Control support must be compiled into  XAnim  for
		      this to work.

	      +Zrx#   Specify  xpos  of	 the Remote Control Window.  A -1 will
		      let the window manager decide the	location.  NOTE:  your
		      window manager may override anyways.

	      +Zry#   Specify  ypos  of	the Remote Control Window.  NOTE: your
		      window manager may override anyways.

	      +Zsw#   Specify width of seek/loop scroll	bars.

	      +Zsh#   Specify height of	seek/loop scroll bars.

	      +Zt#    Which type of remote control.  0 is seek/loop scrollbars
		      on the bottom.  1	is seek/loop scrollbars	on the right.

	      +Zv     This option cause	XAnim to exit prior to even displaying
		      the animation.  This is useful in	conjunction  with  the
		      +v option	if you just want to obtain info	about the ani-
		      mation without actually playing it.

	      +Zvx#   Specify xpos of the Video	Window.	A -1 will let the win-
		      dow manager decide the location.	NOTE: your window man-
		      ager may override	anyways.

	      +Zvy#   Specify ypos of the Video	Window.	NOTE: your window man-
		      ager may override	anyways.

       Normal Options

	      +b      Uncompress  and  buffer  images  before displaying. This
		      only applies to AVI, QT, IFF, FLI, FLC, JPEG,  MPEG  and
		      DL  animations.	The  rest(GIF87a, GIF89a, PFX and RLE)
		      are currently always uncompressed	and buffered. This  is
		      cleared by the +f	option.

	      +B      Used X11 Shared Memory(if	present) for unbuffered	anima-
		      tions only.(This is mutually exclusive with +b above).

	      +D      Use  X11	Multi  Buffering (if present) to smooth	anima-
		      tions by double-buffering.  Default is on.

	      +f      Don't load anim into memory, but read each section  only
		      when  needed.  This  is supported	only for AVI, QT, IFF,
		      FLI, FLC,	JPEG, MPEG and DL animations.  This option  is
		      cleared by the +b	option.	 This saves memory at the cost
		      of speed.

	      +c      let xanim	know that iff anim is a	nonlooping one.

	      +d#     debug switch.  # can be from 0(off) to 5(most) for level
		      of detail.

	      +F      Floyd-Steinberg dithering	when needed.

	      +j#     #	 is  the  number  of milliseconds between frames. if 0
		      then the time specified in the  animation	 is  used  for
		      timing purposes.

	      +l#     loop  animation  #  number  of times before moving on to
		      next animation.

	      +lp#    ping-pong	animation # number of times before  moving  on
		      to next animation.

	      +N      don't display images. Useful for benchmarking.

	      +o      turns on certain optimizations. See xanim.readme.

	      +p      Use  Pixmap  instead of Image in X11. This option	has no
		      effect if	the animation is buffered(either by default or
		      with the +b option).

	      +q      Prevents XAnim from printing out the title header.  Use-
		      ful  for when XAnim is called by other programs where no
		      tty output is desired(doesn't affect +v or +d# options).

	      +root   Tiles animationvideo onto	X11 root screen.

	      +r      Allow color cycling for IFF single images.

	      +R      Allow color cycling for IFF anims.  (default  should  be
		      off)

	      +T0     Title option 0. Title is just XAnim.

	      +T1     Title option 1. Title is current anim name. When anim is
		      stopped, the current frame number	is included.

	      +T2     Title  option  2.	Title is current anim name and current
		      frame number.

	      +v      Verbose mode. Gives  some	 information  about  animation
		      such as size, number of frames, etc.

	      +V#     Select  X11 Visual to use	when displaying	animation. The
		      #	is obtained by using the +X option of xanim.

	      +Vclass Select the best X11 Visual of Class class	when  display-
		      ing the animation.  class	can be anyone of the following
		      strings  and is case insensitive.	(ie StaTicGraY is same
		      as staticgray).

		      staticgray    Select best	StaticGray Visual.

		      grayscale	    Select best	GrayScale Visual.

		      staticcolor   Select best	StaticColor Visual.

		      pseudocolor   Select best	PseudoColor Visual.

		      truecolor	    Select best	TrueColor Visual.

		      directcolor   Select best	DirectColor Visual.

	      +X      X11 verbose mode.	Display	information about the  support
		      X11 visuals.

WINDOW COMMANDS
       Once  the  animation  is	up and running there are various commands that
       can be entered into that	animation window from the keyboard.

       q	 quit.

       Q	 Quit.

       g	 Stop color cycling.

       p	 Toggle	ping pong flag for looping.

       r	 Restore original Colors(useful	after g).

       w	 Restore original window size(useful after resizing).

       z	 This pops up or removes the  Remote  Control  Window.	Remote
		 Control support must be compiled into XAnim for this to work.

       k	 This sets start of loop region	to the current frame position.

       l	 This  sets  end of loop region	to the current frame position.
		 To remove the loop region first stop animation	and press  <k>
		 followed by <l>.

       <space>	 Toggle. starts/stops animation.

       ,	 Single	step back one frame.

       .	 Single	step forward one frame.

       <	 Go back to start of previous anim.

       >	 Go forward to start of	next anim.

       m	 Single	step back one frame staying within anim.

       /	 Single	step forward one frame staying within anim.

       -	 Increase animation playback speed.

       =	 Decrease animation playback speed.

       0	 Reset animation playback speed	to original values.

       AUDIO RELATED WINDOW COMMANDS

       1	 Decrement volume by 10.

       2	 Decrement volume by 1.

       3	 Increment volume by 1.

       4	 Increment volume by 10.

       s	 Toggle. Audio Volume(MUTE). on/off.

       8	 Toggle. Main Speaker. on/off.

       9	 Toggle. Headphones. on/off.

MOUSE BUTTONS
       Once the	animation is up	and running the	mouse buttons have the follow-
       ing functions.

       <Left_Button>
		 Single	step back one frame.

       <Middle_Button>
		 Toggle. starts/stops animation.

       <Right_Button>
		 Single	step forward one frame.

BUFFERING, PIXMAPS and READ_FROM_FILE Options
       XAnim  by  default  will	 read  the  entire animation into memory. PFX,
       Moviesetter, GIF	or URT RLE type	animations are always uncompressed and
       stored in memory	as individual images.

       For the AVI, QT,	IFF, FLI/FLC, JPEG, MPEG and DL	animations,  only  the
       compressed  delta  is  stored.  These deltas are	then uncompressed each
       time they need to be displayed. The buffer option(+b) may  be  used  to
       potentially speed up playback by	uncompressing and storing these	images
       ahead of	time. But more memory is used up in the	process.

       When  an	 XPutImage  is	called,	the image typically gets copied	twice,
       once to memory and then from there onto the display. A  pixmap  is  di-
       rectly  copied  onto the	display	without	the first copy.	This is	why it
       is sometimes much faster	to use	the  pixmap  option(+p).   Each	 image
       isn't  converted	 into  a  pixmap until the first time it is displayed.
       This is why the first loop of an	animation using	this option  is	 some-
       times slower than subsequent loops. While the pixmap option may improve
       playback	speed, it will slow things down	if on-the-fly scaling needs to
       be  performed. This is because XAnim no longer has direct access	to the
       image and needs to get a	copy of	it before it can be scaled.

       The read	from file option(+f) causes XAnim not to store the  compressed
       deltas in memory. Instead as each image is to be	displayed, XAnim reads
       the  corresponding  compressed delta from the file, expands it and then
       displays	it. While this can dramatically	cut down on memory usage,  the
       necessary  reads	 from  disk(or whatever) can slow down playback	speed.
       XAnim still needs to allocate one to three image	buffers	 depending  on
       the type	of animation and the scaling options used. This	option is only
       supported  for AVI, QT, FLI/FLC,	IFF, JPEG, MPEG	and DL animations. The
       BODY chunk of IFF animations is not included in this. As	a  result,  an
       IFF animation that is made up of	several	BODY chunks will not currently
       benefit from this option.

SCALING	Options
       There  are  two	sets  of scaling options. One set, the display scaling
       factors,	 affects the size of the animation as  it  is  displayed.  The
       other set, the buffer scaling factors, affect the size of the images as
       they  are  stored  in memory(buffered). The buffer scaling factors only
       affect animations that are buffered and can  greatly  increase  or  de-
       crease memory usage.

       These  two  sets	 are completely	independent of each other. You can set
       the buffer scaling factors to 20	times the normal  animation  size  and
       not  affect  the	 size at which that animation is displayed. The	images
       are stored at 20	times the normal size(and at 400 times the memory  us-
       age),  but  then	 get scaled back down to normal	size before being dis-
       played. NOTE: that an animation must  be	 buffered  in  order  for  the
       buffer  scaling	factors	 to have any affect on it. The display scaling
       factors affect all animations.

       You can create pixellation like affects by buffering the	 animation  at
       1/8  it's  normal  size,	but keeping the	display	scaling	factors	at the
       original	size. (IE "xanim +bSS0.125 anim.anim").

       Many times it's faster to store and display an animation	with large di-
       mensions	at half-size. The option "+bSS0.5C" or "+bSS0.5s0.5" both will
       accomplish this.	To save	memory,	you could even store the animation  at
       half  size  and	yet display it at full size. "+bSS0.5" will accomplish
       this.

FORWARDS, BACKWARDS and	OPTIMIZATION.
       Many type of animations(FLI/FLC/IFF/some	AVI and	 QTs)  are  compressed
       with  forward playback in mind only. Each delta only stores the differ-
       ence between the	current	frame and the previous frame.  As  a  results,
       most of these animations	don't display correctly	when played backwards.
       Even  when buffered up, these may not work, since XAnim only stores the
       smallest	rectangle that	encompasses  the  changes  from	 the  previous
       frame.  You can force XAnim to store the	entire frame by	specifying the
       "-o" option to turn this	optimization off. This will  most  likely  use
       more  memory and	slow down the animation, since more of the image needs
       to be stored and/or displayed.

COLOR OPTIONS
       Most of this will be a TBD for a	future rev and what's  here  might  be
       sketchy,	incomplete or just plain confusing.

       TrueColor  and  DirectColor  displays don't need	to worry about most of
       these options, as the animations	can be	displayed  in  their  original
       colors(ignoring monitor variations etc).	However, TrueColor and Direct-
       Color displays can't display animations that employ color cycling tech-
       niques  where  the  colormap  changes from frame	to frame.  DirectColor
       could potentially support this, but not TrueColor.

       For the rest of the displays, the problem becomes matching  the	colors
       in  the	animations  to	the available colors of	the Display.  For most
       PseudoColor displays this means 256 colors. Many	of which  are  already
       in  use	by various other programs. XAnim defaults to creating it's own
       colormap	and using all the colors from that. The	 window	 manager  then
       installs	 this  new  colormap, whenever the mouse pointer is inside the
       XAnim animation window(Sometimes	 a  specific  action  is  required  to
       change  the  ColorMap  Focus, like clicking in the window or pressing a
       specific	key). In any case, this	action usually causes  all  the	 other
       colors  on  the screen to be temporarily	"messed-up" until the mouse is
       moved out of the	animation window. The alternative, is to use the "+Cn"
       option. Now XAnim tries allocating all the colors  it  needs  from  the
       current	colormap.  If  it can't	get a certain color, then XAnim	choose
       one that	is "close" to this certain color. Close	 is  completely	 arbi-
       trary. The animation is now displayed in	colors that are	different than
       the original colors. This difference may	or may not be noticeable.

       Another	big problem is when the	animations are what I called TrueColor
       animations. Where each pixel is stored as RGB  triplets.	 For  example,
       AVI  16	bit  CRAM  animations. Each pixel has 5	bits of	Red, 5 bits of
       Green and 5 bits	of Blue	info associated	with it. This means there  can
       be  up  to  32768  unique colors	in each	image. And on most PseudoColor
       displays	we can only display 256	unique colors. Beside  getting	better
       displays, what can we do? XAnim defaults	to truncating the RGB informa-
       tion  from  555 to 332. That is to 3 bits of Red, 3 bits	of Green and 2
       bits of Blue. Less on Blue because the human eye	is more	 sensitive  to
       Red and Green than Blue.	 This 332 colormap happens to be 256 colors in
       size, which nicely fits in with our display. If our display only	had 64
       colors,	then XAnim is smart enough to truncate things down to 222. Now
       the problem is the colors of the	displayed anim are noticeably  differ-
       ent than	the original colors.  Typically	you can	see color banding etc.
       While  this  is fine to get a feel for the animation, we	can do better.
       One of the solutions XAnim currently offers is the "+bC1" option.  What
       this does is choose the the best	256 colors from	the first image	of the
       animation.  Then	each pixel of each subsequent image is remapped	to one
       of these	256 colors.  This takes	up some	CPU time  up  front  and  more
       memory  since  each image needs to be buffered, but results in a	colors
       that are	closer to the originals.  Another option, "+bCA", chooses  the
       best  256 from each image, then 256 colors from all these colormaps are
       chosen as the final colormap.  This is useful  if  the  colors  in  the
       first  image  aren't  representative of the rest	of the animation. This
       can be very slow.  Another option that is supported, but	not really op-
       timized for yet is "+bC3dm". This causes	XAnim to use  a	 332  colormap
       and  then apply a Floyd-Steinberg dither	algorithm to each image.  Cur-
       rently this is very slow. Different dithers(like	 Ordered)  and	better
       optimizations  might speed this up in future revs. In general, handling
       of TrueColor animations in XAnim	needs to be improved.

       Another scenario	where colors need to be	remapped, is when several  im-
       ages  or	 animations  with  different  colormaps	 need to be displayed.
       Changing	the colormap usually results in	an annoying flicker. One solu-
       tion to this is to remap	all of the images/animations to	the same  col-
       ormap.  The "+Ca" option	chooses	the best colors	from all the colormaps
       and then	remaps all the images to it. The "+Cf" option,	simply	remaps
       everything  to  the first colormap.  The	"+Ch" option is	useful when an
       animation's colormap specifies a	lot of colors that aren't used.	 XAnim
       looks  through  each  buffered  image of	the animation and makes	a his-
       togram of the useage of each color. This	information is	then  used  to
       weedout unused or rarely	used colors.

QUICKTIME ANIMATIONS
       Quicktime  animations  are usually stored in two	separate files.	One is
       call a data fork	and ends with a	".data". The other is a	resource  fork
       and  ends  in  a	 ".rsrc".  Sometimes  these animations are in a	"flat-
       tened/merged fork" format, where	 everything  is	 put  into  one	 file.
       There's	no  standard  naming format for	these types of files, although
       usually .qt or .mov is used.

       For example, if you have	a quicktime animation made  up	of  two	 files
       named:  "spin.rsrc"  and	"spin.data",  you can display them using Xanim
       with  either  of	 the  following	 commands  "xanim  spin"   or	"xanim
       spin.rsrc".   XAnim  is	smart  enough  to  add/modfiy  the ".rsrc" and
       ".data" endings as needed.

       If you use AUFS from the	Columbia  Appletalk  Package,  then  Macintosh
       files  have  their  data	fork stored in the expected place, and the re-
       source fork is in a file	with the same name in  a  .resource  subdirec-
       tory.  Therefore,  if the data fork is in "spin", and the resource fork
       is in ".resource/spin", the movie can be	displayed with "xanim spin".

       For "flattened/merged_fork" quicktime animations, you need  to  specify
       the entire file name.

       NOTE: XAnim doesn't support 100%	of the quicktime format.

AUTHOR
       Mark Podlipec

       podlipec@ici.net

       http://xanim.va.pubnix.com/home.html	     http://smurfland.cit.buf-
       falo.edu/xanim/home.html		   http://www.tm.informatik.uni-frank-
       furt.de/xanim/

4th Berkeley Distribution	    21Mar99			      XAnim(1)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xanim&sektion=1&manpath=FreeBSD+Ports+15.0.quarterly>

home | help