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MISSING(LINK)			     V5.5			 MISSING(LINK)

NAME
       xmlink -	Missing	Link X widget

SYNOPSIS
       /usr/games/xmlink					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	 [-{background|bg}  {color}]  [-{border|bd}  {color}]	[-tile
       {color}]	[-face{0|1|2|3|4|5|6|7}	{color}] [-tiles {int}]	[-faces	{int}]
       [-[no]orient] [-[no]middle] [-base {int}] [-username {string}]

DESCRIPTION
       Ideal's	The  Missing Link, a 4x4 puzzle, riding	on the wave of Rubik's
       Cube craze.  There are many variations on  this	theme,	including  the
       "6x6"  puzzle  and Babylon Tower.  What makes the Missing Link a	harder
       puzzle to solve is that the 2 center positions rotate together.

FEATURES
       Press "mouse-left" button to move a tiles.  Release "mouse-left"	button
       in the same row would move the tile towards the space (unless there  is
       no  space in that row).	Release	on a different row will	move the tiles
       up or down.

       Click "mouse-right", or press "R" or "r"	keys to	randomize  (this  must
       be  done	 first to set a	new record).  One must double click on "mouse-
       right" if the puzzle is being worked on.

       Press "O" or "o"	keys to	toggle the orient mode.	 Slightly  more	 chal-
       lenging on (default is off).

       Press  "M" or "m" keys to toggle	the middle mode.  All the middle tiles
       rotate together.	 This is considerably more challenging on (default  is
       on).

       "S" or "s" keys reserved	for the	auto-solver (unimplemented).

       Press "U" or "u"	keys to	undo move.

       Press "G" or "g"	keys to	get a saved puzzle.

       Press "W" or "w"	keys to	write or save a	puzzle.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad,	"R" keys, or arrow keys	to move	without	mouse clicks.
       Key pad is defined for Missing Link as:
	 8     Up
	 ^
       4< >6   Left, Right
	 v
	 2     Down

       Use  the	 shift	key  and  the  up or down arrow	keys to	rotate all the
       tiles.

       Use the control key and the keypad or arrow keys	to enlarge  or	reduce
       the complexity of the puzzle.

       The title is in the following format (non-motif version):
	      xmlink:  <row>x<column>  {norm|ind<control of movement of	middle
	      tiles>} @	(<Number of moves>/{<Record  number  of	 moves>|"NEVER
	      noaccess"|"practice"}) - <Comment>
       Movement	of middle tiles	are either move	together or independent.
       If  there  is no	record of the current puzzle, it displays "NEVER noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	the missing link  win-
	       dow (resource name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to   display on a color screen as if
	       monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the missing link  window  in  re-
	       verse video (resource name "reverse").

       -{foreground|fg}	color
	       This option specifies the foreground of the missing link	window
	       (resource name "foreground").

       -{background|bg}	color
	       This option specifies the background of the missing link	window
	       (resource name "background").

       -{border|bd} color
	       This  option  specifies	the  border  color of the tiles	in the
	       missing link window (resource name "orderColor").

       -tile color
	       This option specifies the tile color of the tiles in the	 miss-
	       ing link	window (resource name "tileColor").

       -face{0|1|2|3|4|5|6|7} <color>
	       This  option allows you to change the color of a	face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter of	the color name.	 The 0th face is the last face
	       face on missing link because I wanted that one to remain	 white
	       by default when there are more or less faces.

       -tiles <int>
	       This  option  allows you	to change the number of	links in a row
	       (resource name "tiles").

       -faces <int>
	       This option allows you to change	the number of faces in	column
	       (resource name "faces").

       -[no]orient
	       This option allows you to access	the orient mode	(resource name
	       "orient").

       -[no]middle
	       This option allows you to access	the middle mode	(resource name
	       "orient").

       -base int
	       This  option  specifies the base	used (default is base 10) (re-
	       source name "base").

       -username string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

SAVE FORMAT
       The format is not standard.  The	reason for this	is that	this is	simple
       and I do	not know what the standard is.

	      tiles: 1-8 <number of tiles in a row>
	      faces: 1-8 <number of tiles in a column>
	      middle:  0-1  <0	false,	1  true; if 1 then middle moves	as one
	      unit>
	      orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	<array of tile positions where 0 is the	 empty
	      space>

       This is then followed by	the moves, starting from 1.
	      move #: <direction> <tile> <shift>
       Direction is represented	as 0 up, 1 right, 2 down, and 3	left.
       Tile is the column of tile.
       Shift  is represented as	0 or 1,	1 if the whole puzzle is moved at once
       (here Tile does not matter), 0 if not.  The xmlink record  keeper  does
       not count a control move	as a move, but here we do.

       Caution:	the program may	crash on corrupted input.

REFERENCES
       Sliding Piece Puzzles (Recreations in Mathematics Series) by L. E. Hor-
       den, Oxford University Press 1986, Plate	X.

SEE ALSO
       X(1), xrubik(6),	xskewb(6), xdino(6), xpyraminx(6), xoct(6), xmball(6),
       xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), abacus(1)

COPYRIGHTS
       (R) Copyright 1994-99, David Albert Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author
	      David Albert Bagley, <bagleyd@tux.org>

       The latest version is currently at:
	      ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
	      ftp://ftp.x.org/contrib/games

20 June	1999			       6			 MISSING(LINK)

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