Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
3dpong(6)			      Games			       3dpong(6)

NAME
     3dpong - three dimensional Pong clone

SYNOPSIS
     3dpong  display1  [display2|--computer]  [--gravity  g] [--net n] [--sound]
     [--noclick1] [--noclick2]

DESCRIPTION
     3D Pong is a three-dimensional clone of the ancient computer game Pong  for
     the X11 window system.

     There are three modes of play

     one player
	    One player mode agains the computer

     two players
	    Two human players, each with their own view at the game

     handball
	    One human player against gravity.  This is like throwing a ball at a
	    wall

     The player(s) is presented a three dimensional view at the arena.	There is
     a	white divider in the middle, or possibly the net.  The player one's pad-
     dle is a red square, the player two has a blue paddle.  The  current  score
     is  displayed  in	the upper left corner.	The ball is a green diamond, and
     dark green markers follow the ball on the walls to display it's position in
     relation to them.

     The player(s) controls a paddle at one end of the arena  with  mouse  move-
     ment.  To serve, the player presses the mouse button three.  The key c tog-
     gles  whether  the  player needs to keep the mouse button one pressed while
     dragging the mouse.  See also the --noclickn switches below.

     Six views exist, switched amongst with the key v

     normal
	    1st person perspective from behind the paddle

     bleacher
	    Side view, with the paddle on the left

     above  From above, paddle on the top

     freeview
	    Any angle the user selects, by pressing mouse button two  and  drag-
	    ging the mouse

     follow the ball
	    The view follows the ball

     follow the paddle
	    The view follows the paddle

     Key  3  toggles  red/blue mode to be used with appropriate 3D glasses, with
     red for the left eye.

     The game quits if the q key is pressed.

     The game goes on until quitted.  In the one or two player	games  the  ball
     gets  faster and faster until someone scores.  Players score by getting the
     ball behind the opponents paddle.	In the handball mode the  player  scores
     every  time  the  ball bounces off the paddle, and does not go to the goal.
     The high score will kept for the session.

OPTIONS
     The switches display1 and display2 specify the X11 displays for  the  game.
     The first is mandatory, and ``$DISPLAY'' is often a good value for it.  The
     special value ``computer'' means that only one human player is to play, the
     other  will be a computer player.	If only one display is specified, then a
     handball game is started.

     Attention to the order of the options must be payed.

     --gravity g
	    The gravity to use.  In one and two player games, this is toward the
	    floor, and in the handball it is toward the paddle.  Minimum gravity
	    for handball game is 0.1, and negative values are not  allowed,  un-
	    like in the other two modes.  A synonym for the switch is -g g

     --net n
	    To	use  a net in the one or two player modes, use this switch.  The
	    value of n must be 0>n>0.75.  The net will be in the middle, between
	    the two players and when the ball hits it, it will	bounce	back  at
	    full  force.   The maximum height, 0.75, is two thirds of the height
	    of the game arena.	A synonym for this switch is -n n The net option
	    must not appear before the gravity option.

     --sound
	    To use sound in the game, use this switch or it's synonym -s.   This
	    must appear after the optional net switch.

     The  switches  --noclick1 and--noclick2 mean that the specified player need
     not to keep the mouse button 1 pressed down.  Such options must appear last
     on the command line.  The key c can also be used to toggle this  while  the
     game is running.

NOTES
     This  manual  page  documents  the 3D Pong version 0.5, and is based on the
     README.txt file in the distribution.

AUTHOR
     The game is written by Bill Kendrick <bill@newbreedsoftware.com>, and  this
     manual  page  was	written  independetly  of  the	actual	software by mace
     <mace@pcuf.fi>.  The game sounds  originally  appeared  in  the  game  xbo-
     ing(6x).

				   28/04/2004			       3dpong(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=3dpong&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help