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AUDIOSTREAM(3)			 Allegro manual 		  AUDIOSTREAM(3)

NAME
     AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     typedef struct AUDIOSTREAM

DESCRIPTION
	int voice;  - the hardware voice used for the sample

     A structure holding an audiostream, which is a convenience wrapper around a
     SAMPLE  structure to double buffer sounds too big to fit into memory, or do
     clever things like generating the sound wave real time.

     While you shouldn't modify directly the value of the voice, you can use all
     of the voice functions in chapter "Digital sample routines" to  modify  the
     properties of the sound, like the frequency.

SEE ALSO
     play_audio_stream(3), exstream(3)

Allegro 			  version 4.4.3 		  AUDIOSTREAM(3)

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