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AuSoundPlayFromData(3)	    Library Functions Manual	  AuSoundPlayFromData(3)

Name
     AuSoundPlayFromData - create a flow to play from memory.

Synopsis
     #include <audio/audiolib.h>
     #include <audio/soundlib.h>

     AuEventHandlerRec	*AuSoundPlayFromData(server,  sound,  data, destination,
     volume, callback, callback_data, flow,  volume_mult_elem,	monitor_element,
     status)
	 AuServer *server;
	 Sound sound;
	 AuPointer data;
	 AuDeviceID destination;
	 AuFixedPoint volume;
	 void  (*callback)  (AuServer  *,  AuEventHandlerRec  *,  AuEvent *, Au-
     Pointer);
	 AuPointer callback_data;
	 AuFlowID *flow; /* RETURN */
	 int *volume_mult_elem; /* RETURN */
	 int *monitor_element; /* RETURN */
	 AuStatus *status; /* RETURN */

Arguments
     server    Specifies the connection to the audio server.

     sound     Specifies the description of the audio data.

     data      Specifies the audio data to play.

     destination
	       Specifies the device to play the data on.

     volume    Specifies the volume.

     callback  Specifies the procedure to be called for  additional  event  pro-
	       cessing.

     callback_data
	       Specifies any additional arguments to be passed the callback.

     flow      If non-NULL, returns the flow ID.

     volume_mult_elem
	       If non-NULL, returns the index of the volume multipler element.

     monitor_element
	       If non-NULL, include an ExportMonitor element in the flow and re-
	       turn it's index.

     status    If  non-NULL,  flush the output buffer and return the status from
	       the server.

Description
     AuSoundPlayFromData creates a flow to play data on  device  and  returns  a
     pointer to the event handler created or NULL if there was an error.

Errors
     AuBadAlloc, AuBadDevice.

See Also
     AuSoundPlay,  AuSoundPlayFromBucket,  AuSoundPlayFromFile,  AuSoundPlaySyn-
     chronousFromFile.

     audiolib - Network Audio System C Language Interface

soundlib			      1.9.4		  AuSoundPlayFromData(3)

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