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COMPILED_SPRITE(3)		 Allegro manual 	      COMPILED_SPRITE(3)

NAME
     COMPILED_SPRITE  -  Stores  the contents of a compiled sprite. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     typedef struct COMPILED_SPRITE

DESCRIPTION
	short planar;	     - set if it's a planar (mode-X) sprite
	short color_depth;   - color depth of the image
	short w, h;	     - size of the sprite

     Compiled sprites are stored as actual machine code instructions that draw a
     specific image onto a bitmap, using mov instructions  with  immediate  data
     values.  Read  chapter "Compiled sprites" for a description of the restric-
     tions and how to obtain/use this structure.

SEE ALSO
     get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)

Allegro 			  version 4.4.3 	      COMPILED_SPRITE(3)

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