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MENU(3) 			 Allegro manual 			 MENU(3)

NAME
     MENU - Stores the entries of a menu. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     typedef struct MENU

DESCRIPTION
	char *text;	     - the text to display for the menu item
	int (*proc)(void);   - called when the menu item is clicked
	struct MENU *child;  - nested child menu
	int flags;	     - disabled or checked state
	void *dp;	     - pointer to any data you need

     Structure	used  to  hold	an entry of a menu. Read chapter "GUI routines",
     section "GUI menus" for a description on how to obtain/use this structure.

SEE ALSO
     do_menu(3), exgui(3)

Allegro 			  version 4.4.3 			 MENU(3)

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