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M_VECTOR(3)		     Library Functions Manual		     M_VECTOR(3)

NAME
     M_Vector -- Agar-Math vector-related functions

SYNOPSIS
     #include <agar/core.h>
     #include <agar/gui.h>
     #include <agar/math/m.h>

DESCRIPTION
     The M_Vector and M_Matrix(3) interfaces implement linear algebra operations
     on  (real	or  complex  valued) n dimensional vectors, and m by n matrices.
     Optimized interfaces are provided for fixed-dimensional types  (which  have
     entries directly accessible as x, y, z and w).  Arbitrary-dimensional types
     may or may not use fixed arrays in memory.  For example, the "sparse" back-
     end uses a sparse matrix representation, and the "db" backend stores vector
     entries in a database.

     Backends  can be selected at run-time, or Agar-Math can be compiled to pro-
     vide inline expansions of all operations of a specific backend.  Vector ex-
     tensions (such as SSE and AltiVec)  are  used  by	default,  if  a  runtime
     cpuinfo check determines that they are available (the build remains compat-
     ible  with non-vector platforms, at the cost of extra function calls).  For
     best performance, Agar should  be	compiled  with	"--with-sse=inline",  or
     "--with-altivec=inline".

VECTORS IN R^N
     The  following  routines  operate	on dynamically-allocated vectors in R^n.
     Unlike M_Matrix (which might use different memory representations),  vector
     entries  are  always directly accessible through the v array.  The M_Vector
     structure is defined as:

     typedef struct m_vector {
	     Uint m;		     /* Size */
	     M_Real *v; 	     /* Elements */
     } M_Vector;

     The following backends are currently available for M_Vector:

     fpu   Native scalar floating point methods.

VECTORS IN R^N: INITIALIZATION
     M_Vector * M_VecNew(Uint m)

     void M_VecFree(M_Vector *v)

     int M_VecResize(M_Vector *v, Uint m)

     void M_VecSetZero(M_Vector *v)

     M_Vector * M_ReadVector(AG_DataSource *ds)

     void M_WriteVector(AG_DataSource *ds, const M_Vector *v)

     The M_VecNew() function allocates a new vector  in  R^n.	M_VecFree()  re-
     leases all resources allocated for the specified vector.

     M_VecResize()  resizes  the vector v to m.  Existing entries are preserved,
     but new entries are left uninitialized.  If insufficient memory  is  avail-
     able, -1 is returned and an error message is set.	On success, the function
     returns 0.

     M_VecSetZero() initializes v to the zero vector.

     M_ReadVector()  reads  a  M_Vector  from  a data source and M_WriteVector()
     writes vector v to a data source; see AG_DataSource(3) for details.

VECTORS IN R^N: ACCESSING ELEMENTS
     M_Real * M_VecGetElement(const M_Vector *v, Uint i)

     M_Real M_VecGet(const M_Vector *v, Uint i)

     M_Vector * M_VecFromReals(Uint n, const M_Real *values)

     M_Vector * M_VecFromFloats(Uint n, const float *values)

     M_Vector * M_VecFromDoubles(Uint n, const double *values)

     M_VecGetElement() returns a direct pointer to entry i in  the  (non-sparse)
     vector v.	The M_VecGet() function returns the value of entry i in a vector
     v, which can be a sparse vector.

     M_VecFromReals(),	M_VecFromFloats(),  and  M_VecFromDoubles()  generate an
     M_Vector from an array of M_Real, float or double.

VECTORS IN R^N: BASIC OPERATIONS
     int M_VecCopy(M_Vector *vDst, const M_Vector *vSrc)

     M_Vector * M_VecFlip(const M_Vector *v)

     M_Vector * M_VecScale(const M_Vector *v, M_Real c)

     void M_VecScalev(M_Vector *v, M_Real c)

     M_Vector * M_VecAdd(const M_Vector *a, const M_Vector *b)

     int M_VecAddv(M_Vector *a, const M_Vector *b)

     M_Vector * M_VecSub(const M_Vector *a, const M_Vector *b)

     int M_VecSubv(M_Vector *a, const M_Vector *b)

     M_Real M_VecLen(const M_Vector *v)

     M_Real M_VecDot(const M_Vector *a, const M_Vector *b)

     M_Real M_VecDistance(const M_Vector *a, const M_Vector *b)

     M_Vector * M_VecNorm(const M_Vector *v)

     M_Vector * M_VecLERP(const M_Vector *a, const M_Vector *b, M_Real t)

     M_Vector * M_VecElemPow(const M_Vector *v, M_Real pow)

     The M_VecCopy() routine copies the contents of vector vSrc into vDst.  Both
     vectors must have the same size.

     The M_VecFlip() function returns the vector v scaled to -1.

     M_VecScale() scales the vector v by factor c and returns the resulting vec-
     tor.  M_VecScalev() scales the vector in place.

     M_VecAdd() returns the sum of a and b, which must be of  equal  size.   The
     M_VecAddv() variant writes the result back into a.

     M_VecSub()  returns  the difference (a - b).  Both vectors must be of equal
     size.  The M_VecSubv() variant writes the result back into a.

     M_VecLen() returns the Euclidean length of a vector.

     M_VecDot() returns the dot product of vectors a and b.

     M_VecDistance() returns the Euclidean distance between a and b.

     M_VecNorm() returns the normalized (unit-length) form of v.

     M_VecLERP() returns the result of	linear	interpolation  between	equally-
     sized vectors a and b, with scaling factor t.

     M_ElemPow()  raises  the entries of v to the power pow, and returns the re-
     sulting vector.

VECTORS IN R^2
     The following routines operate on vectors in R^2, which are  always  repre-
     sented by the structure:

     typedef struct m_vector2 {
	     M_Real x, y;
     } M_Vector2;

     The following backends are currently available for M_Vector2:

     fpu   Native scalar floating point methods.

VECTORS IN R^2: INITIALIZATION
     M_Vector2 M_VecI2(void)

     M_Vector2 M_VecJ2(void)

     M_Vector2 M_VecZero2(void)

     M_Vector2 M_VecGet2(M_Real x, M_Real y)

     M_Vector2 M_VECTOR2(M_Real x, M_Real y)

     void M_VecSet2(M_Vector2 *v, M_Real x, M_Real y)

     void M_VecCopy2(M_Vector2 *vDst, const M_Vector2 *vSrc)

     M_Vector2 M_VecFromProj2(M_Vector3 p)

     M_Vector3 M_VecToProj2(M_Vector2 v, M_Real z)

     M_Vector2 M_ReadVector2(AG_DataSource *ds)

     void M_WriteVector2(AG_DataSource *ds, const M_Vector2 *v)

     The  M_VecI2()  and  M_VecJ2()  routines return the basis vectors [1;0] and
     [0;1],  respectively.   M_VecZero2()  returns  the   zero	 vector   [0;0].
     M_VecGet2()  returns  the vector [x,y].  The M_VECTOR2() macro expands to a
     static initializer for the vector [x,y].

     M_VecSet2() writes the values [x,y] into vector v (note  that  entries  are
     also directly accessible via the M_Vector2 structure).

     M_VecFromProj2()  returns an Euclidean vector corresponding to p in projec-
     tive space.  If p is at  infinity,  a  fatal  divide-by-zero  condition  is
     raised.   M_VecToProj2() returns the vector in projective space correspond-
     ing to v in Euclidean space (if w=1), or v at infinity (if w=0).

     M_ReadVector2() reads a M_Vector2 from a data source  and	M_WriteVector2()
     writes vector v to a data source; see AG_DataSource(3) for details.

VECTORS IN R^2: BASIC OPERATIONS
     int M_VecCopy2(M_Vector2 *vDst, const M_Vector2 *vSrc)

     M_Vector2 M_VecFlip2(M_Vector2 v)

     M_Real M_VecLen2(M_Vector2 v)

     M_Real M_VecLen2p(const M_Vector2 *v)

     M_Real M_VecDot2(M_Vector2 a, M_Vector2 b)

     M_Real M_VecDot2p(const M_Vector2 *a, const M_Vector2 *b)

     M_Real M_VecPerpDot2(M_Vector2 a, M_Vector2 b)

     M_Real M_VecPerpDot2p(const M_Vector2 *a, const M_Vector2 *b)

     M_Real M_VecDistance2(M_Vector2 a, M_Vector2 b)

     M_Real M_VecDistance2p(const M_Vector2 *a, const M_Vector2 *b)

     M_Vector2 M_VecNorm2(M_Vector2 v)

     M_Vector2 M_VecNorm2p(const M_Vector2 *v)

     void M_VecNorm2v(M_Vector2 *v)

     M_Vector2 M_VecScale2(M_Vector2 v, M_Real c)

     M_Vector2 M_VecScale2p(const M_Vector2 *v, M_Real c)

     void M_VecScale2v(M_Vector2 *v, M_Real c)

     M_Vector2 M_VecAdd2(M_Vector2 a, M_Vector2 b)

     M_Vector2 M_VecAdd2p(const M_Vector2 *a, const M_Vector2 *b)

     void M_VecAdd2v(M_Vector2 *a, const M_Vector2 *b)

     M_Vector2 M_VecSum2(const M_Vector2 *vs, Uint count)

     M_Vector2 M_VecSub2(M_Vector2 a, M_Vector2 b)

     M_Vector2 M_VecSub2p(const M_Vector2 *a, const M_Vector2 *b)

     void M_VecSub2v(M_Vector2 *a, const M_Vector2 *b)

     M_Vector2 M_VecAvg2(M_Vector2 a, M_Vector2 b)

     M_Vector2 M_VecAvg2p(const M_Vector2 *a, const M_Vector2 *b)

     M_Vector2 M_VecLERP2(M_Vector2 a, M_Vector2 b, M_Real t)

     M_Vector2 M_VecLERP2p(M_Vector2 *a, M_Vector2 *b, M_Real t)

     M_Vector2 M_VecElemPow2(M_Vector2 *v, M_Real pow)

     M_Real M_VecVecAngle2(M_Vector2 a, M_Vector2 b)

     The M_VecCopy2() function copies the contents of vector vSrc into vDst.

     The function M_VecFlip2() returns the vector scaled to -1.

     M_VecLen2()  and  M_VecLen2p()  return the real length of vector v, that is
     Sqrt(x^2 + y^2).

     M_VecDot2() and M_VecDot2p() return the dot product of  vectors  a  and  b,
     that is (a.x*b.x + a.y*b.y).

     M_VecPerpDot2()  and  M_VecPerpDot2p()  compute the "perp dot product" of a
     and b, which is (a.x*b.y - a.y*b.x).

     M_VecDistance2() and M_VecDistance2p() return  the  real  distance  between
     vectors a and b, that is the length of the difference vector (a - b).

     M_VecNorm2()  and M_VecNorm2p() return the normalized (unit-length) form of
     v.  The M_VecNorm2v() variant normalizes the vector in-place.

     M_VecScale2() and M_VecScale2p() multiplies vector v by scalar  c	and  re-
     turns the result.	The M_VecScale2v() variant scales the vector in-place.

     M_VecAdd2()  and  M_VecAdd2p()  return  the  sum  of  vectors a and b.  The
     M_VecAdd2v() variant returns the result back into a.  The M_VecSum2() func-
     tion returns the vector sum of the count vectors in the vs array.

     M_VecSub2() and M_VecSub2p() return the difference of vectors  (a-b).   The
     M_VecSub2v() variant returns the result back into a.

     The  M_VecAvg2()  and M_VecAvg2p() routines compute the average of two vec-
     tors (a+b)/2.

     The functions M_VecLERP2() and M_VecLERP2p() interpolate  linearly  between
     vectors  a  and  b, using the scaling factor t and returns the result.  The
     result is computed as a+(b-a)*t.

     M_VecElemPow2() raises the entries of v to the power pow, and  returns  the
     resulting vector.

     M_VecVecAngle2()  returns	the  angle (in radians) between vectors a and b,
     about the origin.

VECTORS IN R^3
     The following routines operate on vectors in R^3, which are represented  by
     the structure:

     #ifdef HAVE_SSE
     typedef union m_vector3 {
	     __m128 m128;
	     struct { float x, y, z, _pad; };
     } M_Vector3;
     #else
     typedef struct m_vector3 {
	     M_Real x, y, z;
     } M_Vector3;
     #endif

     Notice  that  SIMD  extensions force single-precision floats, regardless of
     the precision for which Agar-Math was built (if a 3-dimensional  vector  of
     higher precision is required, the general M_Vector type may be used).

     The following backends are currently available for M_Vector3:

     fpu   Native scalar floating point methods.
     sse   Accelerate operations using Streaming SIMD Extensions (SSE).
     sse3  Accelerate operations using SSE3 extensions.

VECTORS IN R^3: INITIALIZATION
     M_Vector3 M_VecI3(void)

     M_Vector3 M_VecJ3(void)

     M_Vector3 M_VecK3(void)

     M_Vector3 M_VecZero3(void)

     M_Vector3 M_VecGet3(M_Real x, M_Real y, M_Real z)

     M_Vector3 M_VECTOR3(M_Real x, M_Real y, M_Real z)

     void M_VecSet3(M_Vector3 *v, M_Real x, M_Real y, M_Real z)

     void M_VecCopy3(M_Vector3 *vDst, const M_Vector3 *vSrc)

     M_Vector3 M_VecFromProj3(M_Vector4 p)

     M_Vector4 M_VecToProj3(M_Vector3 v, M_Real w)

     M_Vector3 M_ReadVector3(AG_DataSource *ds)

     void M_WriteVector3(AG_DataSource *ds, const M_Vector3 *v)

     The  M_VecI3(),  M_VecJ3()  and M_VecK3() routines return the basis vectors
     [1;0;0], [0;1;0] and [0;0;1], respectively.  M_VecZero3() returns the  zero
     vector  [0;0;0].	M_VecGet3() returns the vector [x,y,z].  The M_VECTOR3()
     macro expands to a static initializer for the vector [x,y,z].

     M_VecSet3() writes the values [x,y,z] into vector v (note that entries  are
     also directly accessible via the M_Vector3 structure).

     M_VecFromProj3() returns an Euclidean vector corresponding to the specified
     vector  p in projective space.  If p is at infinity, a fatal divide-by-zero
     condition is raised.

     M_ReadVector3() reads a M_Vector3 from a data source  and	M_WriteVector3()
     writes vector v to a data source; see AG_DataSource(3) for details.

VECTORS IN R^3: BASIC OPERATIONS
     int M_VecCopy3(M_Vector3 *vDst, const M_Vector3 *vSrc)

     M_Vector3 M_VecFlip3(M_Vector3 v)

     M_Real M_VecLen3(M_Vector3 v)

     M_Real M_VecLen3p(const M_Vector3 *v)

     M_Real M_VecDot3(M_Vector3 a, M_Vector3 b)

     M_Real M_VecDot3p(const M_Vector3 *a, const M_Vector3 *b)

     M_Real M_VecDistance3(M_Vector3 a, M_Vector3 b)

     M_Real M_VecDistance3p(const M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecNorm3(M_Vector3 v)

     M_Vector3 M_VecNorm3p(const M_Vector3 *v)

     void M_VecNorm3v(M_Vector3 *v)

     M_Vector3 M_VecCross3(M_Vector3 a, M_Vector3 b)

     M_Vector3 M_VecCross3p(const M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecNormCross3(M_Vector3 a, M_Vector3 b)

     M_Vector3 M_VecNormCross3p(const M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecScale3(M_Vector3 v, M_Real c)

     M_Vector3 M_VecScale3p(const M_Vector3 *v, M_Real c)

     void M_VecScale3v(M_Vector3 *v, M_Real c)

     M_Vector3 M_VecAdd3(M_Vector3 a, M_Vector3 b)

     M_Vector3 M_VecAdd3p(const M_Vector3 *a, const M_Vector3 *b)

     void M_VecAdd3v(M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecSum3(const M_Vector3 *vs, Uint count)

     M_Vector3 M_VecSub3(M_Vector3 a, M_Vector3 b)

     M_Vector3 M_VecSub3p(const M_Vector3 *a, const M_Vector3 *b)

     void M_VecSub3v(M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecAvg3(M_Vector3 a, M_Vector3 b)

     M_Vector3 M_VecAvg3p(const M_Vector3 *a, const M_Vector3 *b)

     M_Vector3 M_VecLERP3(M_Vector3 a, M_Vector3 b, M_Real t)

     M_Vector3 M_VecLERP3p(M_Vector3 *a, M_Vector3 *b, M_Real t)

     M_Vector3 M_VecElemPow3(M_Vector3 *v, M_Real pow)

     void M_VecVecAngle3(M_Vector3 a, M_Vector3 b, M_Real *theta, M_Real *phi)

     The M_VecCopy3() function copies the contents of vector vSrc into vDst.

     The function M_VecFlip3() returns the vector scaled to -1.

     M_VecLen3()  and  M_VecLen3p()  return the real length of vector v, that is
     Sqrt(x^2 + y^2 + z^2).

     M_VecDot3() and M_VecDot3p() return the dot product of  vectors  a  and  b,
     that is (a.x*b.x + a.y*b.y + a.z*b.z).

     M_VecDistance3()  and  M_VecDistance3p()  return  the real distance between
     vectors a and b, that is the length of the difference vector (a - b).

     M_VecNorm3() and M_VecNorm3p() return the normalized (unit-length) form  of
     v.  The M_VecNorm3v() variant normalizes the vector in-place.

     M_VecCross3()  and  M_VecCross3p()  return the cross-product (also known as
     the "vector product" or "Gibbs vector product) of vectors a and b.

     M_VecNormCross3() and M_VecNormCross3() return the normalized cross-product
     of vectors a and b.  This is a useful operation in computer graphics (e.g.,
     for computing plane normals from the vertices of a triangle).

     M_VecScale3() and M_VecScale3p() multiplies vector v by scalar  c	and  re-
     turns the result.	The M_VecScale3v() variant scales the vector in-place.

     M_VecAdd3()  and  M_VecAdd3p()  return  the  sum  of  vectors a and b.  The
     M_VecAdd3v() variant returns the result back into a.  The M_VecSum3() func-
     tion returns the vector sum of the count vectors in the vs array.

     M_VecSub3() and M_VecSub3p() return the difference of vectors  (a-b).   The
     M_VecSub3v() variant returns the result back into a.

     The  M_VecAvg3()  and M_VecAvg3p() routines compute the average of two vec-
     tors (a+b)/2.

     The functions M_VecLERP3() and M_VecLERP3p() interpolate  linearly  between
     vectors  a  and  b, using the scaling factor t and returns the result.  The
     result is computed as a+(b-a)*t.

     M_VecElemPow3() raises the entries of v to the power pow, and  returns  the
     resulting vector.

     M_VecVecAngle3()  returns the two angles (in radians) between vectors a and
     b, about the origin.

VECTORS IN R^4
     The following routines operate on vectors in R^4, which are represented  by
     the structure:

     #ifdef HAVE_SSE
     typedef union m_vector4 {
	     __m128 m128;
	     struct { float x, y, z, w; };
     } M_Vector4;
     #else
     typedef struct m_vector4 {
	     M_Real x, y, z, w;
     } M_Vector4;
     #endif

     Notice  that  SIMD  extensions force single-precision floats, regardless of
     the precision for which Agar-Math was built (if a 4-dimensional  vector  of
     higher precision is required, the general M_Vector type may be used).

     The following backends are currently available for M_Vector4:

     fpu   Native scalar floating point methods.
     sse   Accelerate operations using Streaming SIMD Extensions (SSE).
     sse3  Accelerate operations using SSE3 extensions.

VECTORS IN R^4: INITIALIZATION
     M_Vector4 M_VecI4(void)

     M_Vector4 M_VecJ4(void)

     M_Vector4 M_VecK4(void)

     M_Vector4 M_VecL4(void)

     M_Vector4 M_VecZero4(void)

     M_Vector4 M_VecGet4(M_Real x, M_Real y, M_Real z, M_Real w)

     M_Vector4 M_VECTOR4(M_Real x, M_Real y, M_Real z, M_Real w)

     void M_VecSet4(M_Vector4 *v, M_Real x, M_Real y, M_Real z, M_Real w)

     void M_VecCopy4(M_Vector4 *vDst, const M_Vector4 *vSrc)

     M_Vector4 M_ReadVector4(AG_DataSource *ds)

     void M_WriteVector4(AG_DataSource *ds, const M_Vector4 *v)

     The M_VecI4(), M_VecJ4(), M_VecK4() and M_VecL4() routines return the basis
     vectors   [1;0;0;0],  [0;1;0;0],  [0;0;1;0]  and  [0;0;0;1],  respectively.
     M_VecZero4() returns the zero vector [0;0;0;0].   M_VecGet4()  returns  the
     vector  [x,y,z,w].   The  M_VECTOR4() macro expands to a static initializer
     for the vector [x,y,z,w].

     M_VecSet4() writes the values [x,y,z,w] into vector v  (note  that  entries
     are also directly accessible via the M_Vector4 structure).

     M_ReadVector4()  reads  a M_Vector4 from a data source and M_WriteVector4()
     writes vector v to a data source; see AG_DataSource(4) for details.

VECTORS IN R^4: BASIC OPERATIONS
     int M_VecCopy4(M_Vector4 *vDst, const M_Vector4 *vSrc)

     M_Vector4 M_VecFlip4(M_Vector4 v)

     M_Real M_VecLen4(M_Vector4 v)

     M_Real M_VecLen4p(const M_Vector4 *v)

     M_Real M_VecDot4(M_Vector4 a, M_Vector4 b)

     M_Real M_VecDot4p(const M_Vector4 *a, const M_Vector4 *b)

     M_Real M_VecDistance4(M_Vector4 a, M_Vector4 b)

     M_Real M_VecDistance4p(const M_Vector4 *a, const M_Vector4 *b)

     M_Vector4 M_VecNorm4(M_Vector4 v)

     M_Vector4 M_VecNorm4p(const M_Vector4 *v)

     void M_VecNorm4v(M_Vector4 *v)

     M_Vector4 M_VecScale4(M_Vector4 v, M_Real c)

     M_Vector4 M_VecScale4p(const M_Vector4 *v, M_Real c)

     void M_VecScale4v(M_Vector4 *v, M_Real c)

     M_Vector4 M_VecAdd4(M_Vector4 a, M_Vector4 b)

     M_Vector4 M_VecAdd4p(const M_Vector4 *a, const M_Vector4 *b)

     void M_VecAdd4v(M_Vector4 *a, const M_Vector4 *b)

     M_Vector4 M_VecSum4(const M_Vector4 *vs, Uint count)

     M_Vector4 M_VecSub4(M_Vector4 a, M_Vector4 b)

     M_Vector4 M_VecSub4p(const M_Vector4 *a, const M_Vector4 *b)

     void M_VecSub4v(M_Vector4 *a, const M_Vector4 *b)

     M_Vector4 M_VecAvg4(M_Vector4 a, M_Vector4 b)

     M_Vector4 M_VecAvg4p(const M_Vector4 *a, const M_Vector4 *b)

     M_Vector4 M_VecLERP4(M_Vector4 a, M_Vector4 b, M_Real t)

     M_Vector4 M_VecLERP4p(M_Vector4 *a, M_Vector4 *b, M_Real t)

     M_Vector4 M_VecElemPow4(M_Vector4 *v, M_Real pow)

     void M_VecVecAngle4(M_Vector4 a, M_Vector4 b, M_Real *phi1,  M_Real  *phi2,
     M_Real *phi3)

     The M_VecCopy4() function copies the contents of vector vSrc into vDst.

     The function M_VecFlip4() returns the vector scaled to -1.

     M_VecLen4()  and  M_VecLen4p()  return the real length of vector v, that is
     Sqrt(x^2 + y^2 + z^2 + w^2).

     M_VecDot4() and M_VecDot4p() return the dot product of  vectors  a  and  b,
     that is (a.x*b.x + a.y*b.y + a.z*b.z + a.w*b.w).

     M_VecDistance4()  and  M_VecDistance4p()  return  the real distance between
     vectors a and b, that is the length of the difference vector (a - b).

     M_VecNorm4() and M_VecNorm4p() return the normalized (unit-length) form  of
     v.  The M_VecNorm4v() variant normalizes the vector in-place.

     M_VecScale4()  and  M_VecScale4p()  multiplies vector v by scalar c and re-
     turns the result.	The M_VecScale4v() variant scales the vector in-place.

     M_VecAdd4() and M_VecAdd4p() return the  sum  of  vectors	a  and	b.   The
     M_VecAdd4v() variant returns the result back into a.  The M_VecSum4() func-
     tion returns the vector sum of the count vectors in the vs array.

     M_VecSub4()  and  M_VecSub4p() return the difference of vectors (a-b).  The
     M_VecSub4v() variant returns the result back into a.

     The M_VecAvg4() and M_VecAvg4p() routines compute the average of  two  vec-
     tors (a+b)/2.

     The  functions  M_VecLERP4() and M_VecLERP4p() interpolate linearly between
     vectors a and b, using the scaling factor t and returns  the  result.   The
     result is computed as a+(b-a)*t.

     M_VecElemPow4()  raises  the entries of v to the power pow, and returns the
     resulting vector.

     M_VecVecAngle4() returns the three angles (in radians)  between  vectors  a
     and b, about the origin.

SEE ALSO
     AG_Intro(3),   M_Complex(3),  M_Matrix(3),  M_Matview(3),	M_Quaternion(3),
     M_Real(3)

HISTORY
     The M_Vector interface first appeared in Agar 1.3.4.

Agar 1.7			December 21, 2022		     M_VECTOR(3)

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