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RLE_SPRITE(3)			 Allegro manual 		   RLE_SPRITE(3)

NAME
     RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming
     library.

SYNOPSIS
     #include <allegro.h>

     typedef struct RLE_SPRITE

DESCRIPTION
	int w, h;	    - width and height in pixels
	int color_depth;    - color depth of the image

     RLE  sprites  store  the image in a simple run-length encoded format, where
     repeated zero pixels are replaced by a single length count, and strings  of
     non-zero  pixels  are  preceded by a counter giving the length of the solid
     run. Read chapter "RLE sprites" for a description of the  restrictions  and
     how to obtain/use this structure.

SEE ALSO
     get_rle_sprite(3), BITMAP(3), COMPILED_SPRITE(3)

Allegro 			  version 4.4.3 		   RLE_SPRITE(3)

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