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SDL_FillRect(3) 		SDL API Reference		 SDL_FillRect(3)

NAME
     SDL_FillRect  -  This  function performs a fast fill of the given rectangle
     with some color

SYNOPSIS
     #include "SDL.h"

     int SDL_FillRect(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);

DESCRIPTION
     This function performs a fast fill of the given rectangle	with  color.  If
     dstrect is NULL, the whole surface will be filled with color.

     The  color  should be a pixel of the format used by the surface, and can be
     generated by the SDL_MapRGB or SDL_MapRGBA functions. If  the  color  value
     contains  an  alpha value then the destination is simply "filled" with that
     alpha information, no blending takes place.

     If there is a clip rectangle set  on  the	destination  (set  via	SDL_Set-
     ClipRect)	then  this  function  will clip based on the intersection of the
     clip rectangle and the dstrect rectangle and the dstrect rectangle will  be
     modified to represent the area actually filled.

RETURN VALUE
     This function returns 0 on success, or -1 on error.

SEE ALSO
     SDL_MapRGB, SDL_MapRGBA, SDL_BlitSurface, SDL_Rect

SDL			     Tue 11 Sep 2001, 23:01		 SDL_FillRect(3)

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