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SDL_GL_SetAttribute(3)		SDL API Reference	  SDL_GL_SetAttribute(3)

NAME
     SDL_GL_SetAttribute - Set a special SDL/OpenGL attribute

SYNOPSIS
     #include "SDL.h"

     int SDL_GL_SetAttribute(SDL_GLattr attr, int value);

DESCRIPTION
     Sets  the OpenGL attribute attr to value. The attributes you set don't take
     effect until after a call to SDL_SetVideoMode. You should use SDL_GL_GetAt-
     tribute to check the values after a SDL_SetVideoMode call.

RETURN VALUE
     Returns 0 on success, or -1 on error.

EXAMPLE
     SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
     SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
     SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
     SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
     SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
     if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
       fprintf(stderr, "Couldn't set GL mode: %s
     ", SDL_GetError());
       SDL_Quit();
       return;
     }

	    Note:

	    The SDL_DOUBLEBUF flag is not required to  enable  double  buffering
	    when  setting  an  OpenGL video mode. Double buffering is enabled or
	    disabled using the SDL_GL_DOUBLEBUFFER attribute.

SEE ALSO
     SDL_GL_GetAttribute, GL Attributes

SDL			     Tue 11 Sep 2001, 23:01	  SDL_GL_SetAttribute(3)

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