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SDL_MouseMotionEvent(3) SDL API Reference SDL_MouseMotionEvent(3) NAME SDL_MouseMotionEvent - Mouse motion event structure STRUCTURE DEFINITION typedef struct{ Uint8 type; Uint8 state; Uint16 x, y; Sint16 xrel, yrel; } SDL_MouseMotionEvent; STRUCTURE DATA type SDL_MOUSEMOTION state The current button state x, y The X/Y coordinates of the mouse xrel, yrel Relative motion in the X/Y direction DESCRIPTION SDL_MouseMotionEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEMOTION is reported. Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when SDL_WarpMouse is called. Both the ab- solute (x and y) and relative (xrel and yrel) coordinates are reported along with the current button states (state). The button state can be in- terpreted using the SDL_BUTTON macro (see SDL_GetMouseState). If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen. This is cur- rently only implemented on Windows and Linux/Unix-a-likes. SEE ALSO SDL_Event, SDL_MouseButtonEvent SDL Tue 11 Sep 2001, 22:59 SDL_MouseMotionEvent(3)
NAME | STRUCTURE DEFINITION | STRUCTURE DATA | DESCRIPTION | SEE ALSO
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