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SDL_PumpEvents(3)		SDL API Reference	       SDL_PumpEvents(3)

NAME
     SDL_PumpEvents  - Pumps the event loop, gathering events from the input de-
     vices.

SYNOPSIS
     #include "SDL.h"

     void SDL_PumpEvents(void);

DESCRIPTION
     Pumps the event loop, gathering events from the input devices.

     SDL_PumpEvents gathers all the pending input information from  devices  and
     places  it  on  the  event queue. Without calls to SDL_PumpEvents no events
     would ever be placed on the queue. Often calls the need for  SDL_PumpEvents
     is  hidden  from  the user since SDL_PollEvent and SDL_WaitEvent implicitly
     call SDL_PumpEvents. However, if you are not polling or waiting for  events
     (e.g.  your  filtering them), then you must call SDL_PumpEvents to force an
     event queue update.

	    Note:

	    You can only call this function in the thread  that  set  the  video
	    mode.

SEE ALSO
     SDL_PollEvent

SDL			     Tue 11 Sep 2001, 22:59	       SDL_PumpEvents(3)

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