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SDL_SetAlpha(3) 		SDL API Reference		 SDL_SetAlpha(3)

NAME
     SDL_SetAlpha - Adjust the alpha properties of a surface

SYNOPSIS
     #include "SDL.h"

     int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);

DESCRIPTION
	    Note:

	    This  function  and the semantics of SDL alpha blending have changed
	    since version 1.1.4. Up until version 1.1.5, an alpha value of 0 was
	    considered opaque and a value of  255  was	considered  transparent.
	    This has now been inverted: 0 (SDL_ALPHA_TRANSPARENT) is now consid-
	    ered  transparent  and  255  (SDL_ALPHA_OPAQUE)  is  now  considered
	    opaque.

     SDL_SetAlpha is used for setting the per-surface  alpha  value  and/or  en-
     abling and disabling alpha blending.

     Thesurface  parameter  specifies  which  surface whose alpha attributes you
     wish to adjust. flags is used to specify whether alpha blending  should  be
     used (SDL_SRCALPHA) and whether the surface should use RLE acceleration for
     blitting  (SDL_RLEACCEL). flags can be an OR'd combination of these two op-
     tions, one of these options or 0. If SDL_SRCALPHA is not passed as  a  flag
     then  all alpha information is ignored when blitting the surface. The alpha
     parameter is the per-surface alpha value; a surface need not have an  alpha
     channel to use per-surface alpha and blitting can still be accelerated with
     SDL_RLEACCEL.

	    Note:

	    The  per-surface alpha value of 128 is considered a special case and
	    is optimised, so it's much faster than other per-surface values.

     Alpha effects surface blitting in the following ways:

     RGBA->RGB with SDL_SRCALPHA
			 The source is alpha-blended with the destination, using
			 the alpha channel. SDL_SRCCOLORKEY and the  per-surface
			 alpha are ignored.

     RGBA->RGB without SDL_SRCALPHA
			 The  RGB data is copied from the source. The source al-
			 pha channel and the per-surface  alpha  value	are  ig-
			 nored.

     RGB->RGBA with SDL_SRCALPHA
			 The  source is alpha-blended with the destination using
			 the per-surface alpha value. If SDL_SRCCOLORKEY is set,
			 only the pixels not matching  the  colorkey  value  are
			 copied.  The  alpha channel of the copied pixels is set
			 to opaque.

     RGB->RGBA without SDL_SRCALPHA
			 The RGB data is copied from the source  and  the  alpha
			 value of the copied pixels is set to opaque. If SDL_SR-
			 CCOLORKEY is set, only the pixels not matching the col-
			 orkey value are copied.

     RGBA->RGBA with SDL_SRCALPHA
			 The  source is alpha-blended with the destination using
			 the source alpha channel. The alpha channel in the des-
			 tination surface is left untouched. SDL_SRCCOLORKEY  is
			 ignored.

     RGBA->RGBA without SDL_SRCALPHA
			 The  RGBA data is copied to the destination surface. If
			 SDL_SRCCOLORKEY is set, only the  pixels  not	matching
			 the colorkey value are copied.

     RGB->RGB with SDL_SRCALPHA
			 The  source is alpha-blended with the destination using
			 the per-surface alpha value. If SDL_SRCCOLORKEY is set,
			 only the pixels not matching  the  colorkey  value  are
			 copied.

     RGB->RGB without SDL_SRCALPHA
			 The  RGB data is copied from the source. If SDL_SRCCOL-
			 ORKEY is set, only the pixels not matching the colorkey
			 value are copied.

	    Note:

	     Note that RGBA->RGBA blits (with SDL_SRCALPHA set) keep  the  alpha
	    of	the  destination surface. This means that you cannot compose two
	    arbitrary RGBA surfaces this way and get the result you would expect
	    from "overlaying" them; the destination alpha will work as a mask.

	    Also note that per-pixel and per-surface alpha cannot  be  combined;
	    the per-pixel alpha is always used if available

RETURN VALUE
     This function returns 0, or -1 if there was an error.

SEE ALSO
     SDL_MapRGBA, SDL_GetRGBA, SDL_DisplayFormatAlpha, SDL_BlitSurface

SDL			     Tue 11 Sep 2001, 23:01		 SDL_SetAlpha(3)

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