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SDL_SetPalette(3)		SDL API Reference	       SDL_SetPalette(3)

NAME
     SDL_SetPalette - Sets the colors in the palette of an 8-bit surface.

SYNOPSIS
     #include "SDL.h"

     int  SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int
     firstcolor, int ncolors);

DESCRIPTION
     Sets a portion of the palette for the given 8-bit surface.

     Palettized (8-bit) screen surfaces with the  SDL_HWPALETTE  flag  have  two
     palettes, a logical palette that is used for mapping blits to/from the sur-
     face  and a physical palette (that determines how the hardware will map the
     colors to the display). SDL_BlitSurface always  uses  the	logical  palette
     when  blitting  surfaces  (if  it has to convert between surface pixel for-
     mats). Because of this, it is often useful to modify only one or the  other
     palette  to  achieve  various  special  color effects (e.g., screen fading,
     color flashes, screen dimming).

     This function can modify either the logical or physical palette by  specif-
     ing SDL_LOGPAL or SDL_PHYSPALthe in the flags parameter.

     When  surface  is the surface associated with the current display, the dis-
     play colormap will be updated with the requested colors.  If  SDL_HWPALETTE
     was set in SDL_SetVideoMode flags, SDL_SetPalette will always return 1, and
     the  palette is guaranteed to be set the way you desire, even if the window
     colormap has to be warped or run under emulation.

     The color components of a SDL_Color structure are 8-bits  in  size,  giving
     you a total of 256^3=16777216 colors.

RETURN VALUE
     If surface is not a palettized surface, this function does nothing, return-
     ing  0.  If all of the colors were set as passed to SDL_SetPalette, it will
     return 1. If not all the color entries were set exactly as given,	it  will
     return  0,  and you should look at the surface palette to determine the ac-
     tual color palette.

EXAMPLE
	     /* Create a display surface with a grayscale palette */
	     SDL_Surface *screen;
	     SDL_Color colors[256];
	     int i;
	     .
	     .
	     .
	     /* Fill colors with color information */
	     for(i=0;i<256;i++){
	       colors[i].r=i;
	       colors[i].g=i;
	       colors[i].b=i;
	     }

	     /* Create display */
	     screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
	     if(!screen){
	       printf("Couldn't set video mode: %s
     ", SDL_GetError());
	       exit(-1);
	     }

	     /* Set palette */
	     SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
	     .
	     .
	     .
	     .

SEE ALSO
     SDL_SetColors, SDL_SetVideoMode, SDL_Surface, SDL_Color

SDL			     Tue 11 Sep 2001, 23:01	       SDL_SetPalette(3)

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