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SDL_Surface(3)			SDL API Reference		  SDL_Surface(3)

NAME
     SDL_Surface - Graphical Surface Structure

STRUCTURE DEFINITION
     typedef struct SDL_Surface {
	     Uint32 flags;			     /* Read-only */
	     SDL_PixelFormat *format;		     /* Read-only */
	     int w, h;				     /* Read-only */
	     Uint16 pitch;			     /* Read-only */
	     void *pixels;			     /* Read-write */

	     /* clipping information */
	     SDL_Rect clip_rect;		     /* Read-only */

	     /* Reference count -- used when freeing surface */
	     int refcount;			     /* Read-mostly */

	  /* This structure also contains private fields not shown here */
     } SDL_Surface;

STRUCTURE DATA
     flags		 Surface flags

     format		 Pixel format

     w, h		 Width and height of the surface

     pitch		 Length of a surface scanline in bytes

     pixels		 Pointer to the actual pixel data

     clip_rect		 surface clip rectangle

DESCRIPTION
     SDL_Surface's  represent  areas  of  "graphical" memory, memory that can be
     drawn  to.  The  video  framebuffer  is  returned	as  a	SDL_Surface   by
     SDL_SetVideoMode  and  SDL_GetVideoSurface.  Most	of  the fields should be
     pretty obvious. w and h are the width and height of the surface in  pixels.
     pixels  is a pointer to the actual pixel data, the surface should be locked
     before accessing this field. The clip_rect field is the clipping  rectangle
     as set by SDL_SetClipRect.

     The following are supported in the flags field.

     SDL_SWSURFACE	 Surface is stored in system memory

     SDL_HWSURFACE	 Surface is stored in video memory

     SDL_ASYNCBLIT	 Surface uses asynchronous blits if possible

     SDL_ANYFORMAT	 Allows any pixel-format (Display surface)

     SDL_HWPALETTE	 Surface has exclusive palette

     SDL_DOUBLEBUF	 Surface is double buffered (Display surface)

     SDL_FULLSCREEN	 Surface is full screen (Display Surface)

     SDL_OPENGL 	 Surface has an OpenGL context (Display Surface)

     SDL_OPENGLBLIT	 Surface supports OpenGL blitting (Display Surface)

     SDL_RESIZABLE	 Surface is resizable (Display Surface)

     SDL_HWACCEL	 Surface blit uses hardware acceleration

     SDL_SRCCOLORKEY	 Surface use colorkey blitting

     SDL_RLEACCEL	 Colorkey blitting is accelerated with RLE

     SDL_SRCALPHA	 Surface blit uses alpha blending

     SDL_PREALLOC	 Surface uses preallocated memory

SEE ALSO
     SDL_PixelFormat

SDL			     Tue 11 Sep 2001, 23:01		  SDL_Surface(3)

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