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XkbForceDeviceBell(3)		  XKB FUNCTIONS 	   XkbForceDeviceBell(3)

NAME
     XkbForceDeviceBell  - Rings the bell on any keyboard, overriding user pref-
     erence settings for audible bells

SYNOPSIS
     Bool XkbForceDeviceBell (Display *display, Window window, unsigned int  de-
	    vice_spec,	unsigned  int bell_class, unsigned int bell_id, int per-
	    cent);

ARGUMENTS
     display
	    connection to the X server

     window
	    event window, or None

     device_spec
	    device ID, or XkbUseCoreKbd

     bell_class
	    input extension class of the bell to be rung

     bell_id
	    input extension ID of the bell to be rung

     percent
	    relative volume, which can range from -100 to 100 inclusive

DESCRIPTION
     The core X protocol allows only applications to explicitly sound the system
     bell with a given duration, pitch, and volume. Xkb extends this  capability
     by  allowing  clients  to	attach	symbolic names to bells, disable audible
     bells, and receive an event whenever the keyboard bell  is  rung.	For  the
     purposes  of  this  document,  the audible bell is defined to be the system
     bell, or the default keyboard bell, as opposed to any other  audible  sound
     generated	elsewhere  in  the system.  You can ask to receive XkbBellNotify
     events when any client rings any one of the following:

     *	  The default bell

     *	  Any bell on an input device that can be specified by a bell_class  and
	  bell_id pair

     *	  Any  bell  specified	only  by  an  arbitrary name. (This is, from the
	  server's point of view, merely a name,  and  not  connected  with  any
	  physical  sound-generating device. Some client application must gener-
	  ate the sound, or visual feedback, if any, that is associated with the
	  name.)

     You can also ask to receive XkbBellNotify events when the server rings  the
     default  bell  or if any client has requested events only (without the bell
     sounding) for any of the bell types previously listed.

     You can disable audible bells on a global basis. For example, a client that
     replaces the keyboard bell with some other audible cue might want	to  turn
     off  the  AudibleBell  control to prevent the server from also generating a
     sound and avoid cacophony. If you disable audible bells and request to  re-
     ceive  XkbBellNotify  events,  you can generate feedback different from the
     default bell.

     You can, however, override the AudibleBell control by calling  one  of  the
     functions	that  force the ringing of a bell in spite of the setting of the
     AudibleBell control - XkbForceDeviceBell or XkbForceBell.	In this case the
     server does not generate a bell event.

     Just as some keyboards can produce keyclicks to  indicate	when  a  key  is
     pressed  or  repeating,  Xkb can provide feedback for the controls by using
     special beep codes. The AccessXFeedback control is used  to  configure  the
     specific types of operations that generate feedback.

     Bell Names

     You can associate a name to an act of ringing a bell by converting the name
     to  an  Atom and then using this name when you call the functions listed in
     this chapter. If an event is generated as a result, the name is then passed
     to all other clients interested in  receiving  XkbBellNotify  events.  Note
     that  these are arbitrary names and that there is no binding to any sounds.
     Any sounds or other effects (such as visual bells on the  screen)	must  be
     generated by a client application upon receipt of the bell event containing
     the  name.  There	is  no	default  name for the default keyboard bell. The
     server does generate some predefined bells for the AccessX controls.  These
     named  bells  are	shown in Table 1; the name is included in any bell event
     sent to clients that have requested to receive XkbBellNotify events.

		       Table 1 Predefined Bells
     --------------------------------------------------------------
     Action					Named Bell
     --------------------------------------------------------------
     Indicator turned on			AX_IndicatorOn
     Indicator turned off			AX_IndicatorOff
     More than one indicator changed state	AX_IndicatorChange
     Control turned on				AX_FeatureOn
     Control turned off 			AX_FeatureOff
     More than one control changed state	AX_FeatureChange
     SlowKeys  and  BounceKeys	about  to  be	AX_SlowKeysWarning
     turned on or off
     SlowKeys key pressed			AX_SlowKeyPress
     SlowKeys key accepted			AX_SlowKeyAccept
     SlowKeys key rejected			AX_SlowKeyReject
     Accepted SlowKeys key released		AX_SlowKeyRelease
     BounceKeys key rejected			AX_BounceKeyReject
     StickyKeys key latched			AX_StickyLatch
     StickyKeys key locked			AX_StickyLock
     StickyKeys key unlocked			AX_StickyUnlock

     Audible Bells

     Using  Xkb  you  can  generate bell events that do not necessarily ring the
     system bell. This is useful if you need to use an audio server  instead  of
     the system beep. For example, when an audio client starts, it could disable
     the  audible  bell  (the  system  bell)  and  then listen for XkbBellNotify
     events. When it receives a XkbBellNotify event, the audio client could then
     send a request to an audio server to play a sound.

     You can control the audible bells feature by passing the XkbAudibleBellMask
     to XkbChangeEnabledControls.  If you set XkbAudibleBellMask on, the  server
     rings  the  system  bell when a bell event occurs.  This is the default. If
     you set XkbAudibleBellMask off and a bell event occurs, the server does not
     ring the system bell unless you call XkbForceDeviceBell or XkbForceBell.

     Audible bells are also part of the per-client auto-reset controls.

     Bell Functions

     Use the functions described in this section to ring bells and  to	generate
     bell events.

     The  input  extension  has two types of feedbacks that can generate bells -
     bell feedback and keyboard feedback. Some of the functions in this  section
     have bell_class and bell_id parameters; set them as follows: Set bell_class
     to  BellFeedbackClass  or KbdFeedbackClass. A device can have more than one
     feedback of each type; set bell_id  to  the  particular  bell  feedback  of
     bell_class type.

     Table  2 shows the conditions that cause a bell to sound or an XkbBellNoti-
     fyEvent to be generated when a bell function is called.

		  Table 2 Bell Sounding and Bell Event Generating
     --------------------------------------------------------------------------
     Function called	  AudibleBell	Server sounds a bell   Server sends an
     XkbBellNotifyEvent
     --------------------------------------------------------------------------
     XkbDeviceBell	  On		Yes		       Yes
     XkbDeviceBell	  Off		No		       Yes
     XkbBell		  On		Yes		       Yes
     XkbBell		  Off		No		       Yes
     XkbDeviceBellEvent   On or Off	No		       Yes
     XkbBellEvent	  On or Off	No		       Yes
     XkbDeviceForceBell   On or Off	Yes		       No
     XkbForceBell	  On or Off	Yes		       No

     If a compatible keyboard extension isn't present  in  the	X  server,  Xkb-
     ForceDeviceBell  immediately  returns  False. Otherwise, XkbForceDeviceBell
     rings the bell as specified for the display and keyboard device and returns
     True. Set percent to be the volume relative to the base volume for the key-
     board as described for XBell.

     There is no name parameter because XkbForceDeviceBell  does  not  cause  an
     XkbBellNotify event.

     You can call XkbBell without first initializing the keyboard extension.

STRUCTURES
     Xkb generates XkbBellNotify events for all bells except for those resulting
     from  calls  to XkbForceDeviceBell and XkbForceBell.  To receive XkbBellNo-
     tify events under all possible conditions, pass XkbBellNotifyMask	in  both
     the bits_to_change and values_for_bits parameters to XkbSelectEvents.

     The  XkbBellNotify  event has no event details. It is either selected or it
     is not.  However, you can call XkbSelectEventDetails using XkbBellNotify as
     the event_type and specifying XkbAllBellEventsMask  in  bits_to_change  and
     values_for_bits.  This has the same effect as a call to XkbSelectEvents.

     The structure for the XkbBellNotify event type contains:

	typedef struct _XkbBellNotify {
	    int 	   type;	/* Xkb extension base event code */
	    unsigned long  serial;	/* X server serial number for event */
	    Bool	   send_event;	/* True => synthetically generated */
	    Display *	   display;	/* server connection where event generated */
	    Time	   time;	/* server time when event generated */
	    int 	   xkb_type;	/* XkbBellNotify */
	    unsigned int   device;	/* Xkb device ID, will not be XkbUseCoreKbd */
	    int 	   percent;	/* requested volume as % of max */
	    int 	   pitch;	/* requested pitch in Hz */
	    int 	   duration;	/* requested duration in microseconds */
	    unsigned int   bell_class;	/* X input extension feedback class */
	    unsigned int   bell_id;	/* X input extension feedback ID */
	    Atom	   name;	/* "name" of requested bell */
	    Window	   window;	/* window associated with event */
	    Bool	   event_only;	/* False -> the server did not produce a beep */
	} XkbBellNotifyEvent;

     If  your  application  needs to generate visual bell feedback on the screen
     when it receives a bell event, use the window ID in the XkbBellNotifyEvent,
     if present.

SEE ALSO
     XBell(3), XkbBell(3), XkbBellNotify(3), XkbChangeEnabledControls(3), XkbDe-
     viceBell(3),  XkbForceBell(3),   XkbForceDeviceBell(3),   XkbSelectEventDe-
     tails(3), XkbSelectEvents(3)

X Version 11			  libX11 1.8.13 	   XkbForceDeviceBell(3)

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