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al_set_new_bitmap_wrap(3)   Library Functions Manual   al_set_new_bitmap_wrap(3)

NAME
     al_set_new_bitmap_wrap - Allegro 5 API

SYNOPSIS
	    #include <allegro5/allegro.h>

	    void al_set_new_bitmap_wrap(ALLEGRO_BITMAP_WRAP u, ALLEGRO_BITMAP_WRAP v)

DESCRIPTION
     Sets  the	texture wrapping settings for newly created bitmaps (on the cur-
     rent thread).  Typically you take advantage of this feature either via  the
     primitives  addon	(see  al_draw_prim(3)  and others) or via custom shaders
     (see ALLEGRO_SHADER(3)).

	    Note: In the context of custom shaders,  Direct3D  and  OpenGL  have
	    different granularities for controlling this setting.  Direct3D sets
	    wrapping  setting  for each sampler separately, while OpenGL sets it
	    per-texture.  This interacts particularly poorly with the primitives
	    addon which (for backwards compatibility) alters the  wrapping  set-
	    ting.  To minimize this issue, use a wrapping setting that's not AL-
	    LEGRO_BITMAP_WRAP_DEFAULT.

SINCE
     5.2.8

	    [Unstable API]: This is an experimental feature.

SEE ALSO
     ALLEGRO_BITMAP_WRAP(3)

Allegro reference manual			       al_set_new_bitmap_wrap(3)

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