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al_set_shader_int_vector(3) Library Functions Manual al_set_shader_int_vector(3)

NAME
     al_set_shader_int_vector - Allegro 5 API

SYNOPSIS
	    #include <allegro5/allegro.h>

	    bool al_set_shader_int_vector(const char *name,
	       int num_components, const int *i, int num_elems)

DESCRIPTION
     Sets an integer vector array uniform of the current target bitmap's shader.
     The `num_components' parameter can take one of the values 1, 2, 3 or 4.  If
     it  is 1 then an array of `num_elems' integer elements is added.  Otherwise
     each added array element is assumed to be a vector with 2, 3  or  4  compo-
     nents in it.

     For  example,  if	you  have a GLSL uniform declared as uniform ivec3 flow-
     ers[4] or an HLSL uniform declared as uniform int3 flowers[4],  then  you'd
     use this function from your code like so:

	    int flowers[4][3] =
	    {
	       {1, 2, 3},
	       {4, 5, 6},
	       {7, 8, 9},
	       {2, 5, 7}
	    };

	    al_set_shader_int_vector("flowers", 3, (int*)flowers, 4);

     Returns  true  on success.  Otherwise returns false, e.g. if the uniform by
     that name does not exist in the shader.

SINCE
     5.1.0

SEE ALSO
     al_set_shader_float_vector(3), al_use_shader(3)

Allegro reference manual			     al_set_shader_int_vector(3)

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