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build_3dplane(3)		  Arcan Lua API 		build_3dplane(3)

NAME
     build_3dplane - Build a model comprised of a tesselated plane.

SYNOPSIS
     VID or BADID
     build_3dplane(    float:min_s,   float:min_t,   float:max_s,   float:max_t,
     float:base, float:step_s, float:step_t )
     build_3dplane(   float:min_s,   float:min_t,   float:max_s,    float:max_t,
     float:base, float:step_s, float:step_t, int:nmaps=1 )
     build_3dplane(    float:min_s,   float:min_t,   float:max_s,   float:max_t,
     float:base, float:step_s, float:step_t, int:nmaps, bool:vert=false )

DESCRIPTION
     This function builds a tesselated plane mesh and attaches	to  a  3D  model
     that  gets  marked  as completed and consumes nmaps  texture slots from the
     frameset of the model. Depending on if vert  is set or not, the plane  will
     either  be horizontal or vertical. If the plane is horizontal, the vertices
     will range from (xyz) min_s,base,min_t to max_s,base,max_t with step_s  and
     step_t controlling the step size (must be smaller than the max-min for each
     axis). If vert  is set, the vertices will range from (xyz) min_s,min_t,base
     to max_s,max_t,base.

3d				   August 2026			build_3dplane(3)

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