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BURGERSPACE(6)							  BURGERSPACE(6)

NAME
     burgerspace - A hamburger-smashing video game

SYNOPSIS
     burgerspace

DESCRIPTION
     BurgerSpace is a game where you are a chef and you must walk over hamburger
     ingredients  (buns, meat, lettuce, tomatoes, cheese) to make them fall from
     floor to floor, until they end up in  the	plates	at  the  bottom  of  the
     screen.  Use the arrow keys to move the chef.

     However,  you  must  do this while avoiding terrible enemies, such as eggs,
     sausages and pickles.  You will die if they touch you, but  you  can  spray
     pepper on them with the Control key to paralyze them temporarily.

     Use  those pepper shots sparingly because you only have a limited number of
     them.  Pick up the treat that appears from time to time  to  obtain  a  new
     pepper shot.

     A two-player game is possible using the (experimental) networked version of
     BurgerSpace.   See the burgerspace-server(6) manual page or the BurgerSpace
     Home Page for details.

     Use the Escape key to quit the program.  To pause the game (which	is  only
     possible  in  stand-alone mode), use the P key to pause the game and to re-
     sume it afterwards.

GENERAL OPTIONS
     --help
	    display a help page and exit

     --version
	    display version information and exit

     --no-sound
	    Disable the sound effects, which are enabled by default.

     --full-screen
	    Attempt to use the full screen mode.  The default is to display  the
	    game in an ordinary window.

     --z-for-pepper
	    Use the Z key instead of the Control key to shoot pepper.

STAND-ALONE OPTIONS
     --hide-landed-enemies
	    Since  BurgerSpace 1.9.5, when an enemy gets carried down on a slice
	    and has landed, it is shown as frozen until it revives,  instead  of
	    disappearing  until  it revives. To restore the old disappearing be-
	    havior, pass this option.

     --initial-level=N
	    start game at level N.  Default is 1.  N must be at least 1.

     --ms-per-frame=N
	    N milliseconds per animation frame.  Default is 55.  Minimum  is  1.
	    Maximum is 1000.  50 means 20 frames per second.

     --no-active-event
	    Do	not  pause  when the window becomes inactive.  This option keeps
	    the game from processing SDL's SDL_ACTIVEEVENT, which the  game  re-
	    ceives  when  the  window loses the focus.	Without this option, the
	    game automatically pauses while the window does not have  the  focus
	    or	is iconified, which avoids using the CPU during that time.  This
	    automatic pausing is useful to save energy on  battery-operated  de-
	    vices.

NETWORK CLIENT OPTIONS
     --server=HOSTNAME
	    Start  as  a client that connects to a BurgerSpace server running on
	    the  given	host  or  IP  address.	 Examples:   --server=localhost,
	    --server=192.168.1.2 If this option is not given, the program starts
	    as a stand-alone game that does not try to connect to any server.

     --port=PORT
	    UDP  port  number  on which the BurgerSpace server is running.  This
	    option  is	only  useful  with  --server.	The  default   is   @DE-
	    FAULT_UDP_SERVER_PORT@.

LICENSE
     This  program  is free software; you may redistribute it under the terms of
     the GNU General Public License version 2 or any later version.   This  pro-
     gram has absolutely no warranty.

AUTHORS
     Pierre Sarrazin (code)
     Luce St-Amand (most images)

FILES
     This  program uses the flatzebra library, by the same author.  This library
     is itself based on the SDL graphics library (see http://www.libsdl.org).

     See the BurgerSpace Home Page:
     http://sarrazip.com/dev/burgerspace.html

			       November 21st, 2022		  BURGERSPACE(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=burgerspace&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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