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chromium-bsu(6) 		  Games Manual			 chromium-bsu(6)

NAME
     chromium-bsu - slick scrolling space shooter

SYNOPSIS
     chromium-bsu  [-fwv]  [-na]  [-nb]  [-nt]	[-V]  [--fullscreen]  [--window]
     [--vidmode  <mode>]  [--noaudio]  [--noblend]  [--notexborder]  [--version]
     [--debug]

DESCRIPTION
     chromium-bsu  is  a  fast	paced top down arcade style action shooter game.
     You progress through the game by destroying  everything  that  you  see  on
     screen. There are a variety of 'power-ups' to assist you on the way.  There
     is  a  big  boss  to destroy at the end of each level and there are various
     ships to destroy before you reach each boss.

TIPS
     Do not let ANY enemy ships get past your fighters!

     Use your fighters as weapons!

     Strategic suicide is a powerful tactic!

     Self-destruct to preserve your ammunition!

CONTROLS
     The input devices supported depend on the compile options used to build.

     You can control the ship with your mouse, keyboard (arrow keys) or joy-
     stick.

     To fire your weapons, hold the left mouse button, joystick buttons or the
     space bar.

     To pause the game, press pause or p on the keyboard.

     To blow up your ship, press enter/return or 0 twice or double right click.

     To switch to the next track in your music playlist, press n on the key-
     board.

OPTIONS
     When run with arguments that  are	not  understood,  usage  information  is
     shown.

     The game understands the following command line options

     -f --fullscreen
	    runs in fullscreen mode.

     -w --window
	    runs in a window.

     -na --noaudio
	    does not initialize audio.

     -v <mode>, --vidmode <mode>
	    selects video mode.
	    mode
	    0 =  512 x	384
	    1 =  640 x	480
	    2 =  800 x	600
	    3 = 1024 x	768
	    4 = 1280 x 1024

     -nb --noblend
	    disables blending. (OpenGL)

     -nt --notexborder
	    do not set tex border color. (OpenGL)

     -V --version
	    show version information and exit.

     --debug
	    enable the display of debug information.

ENVIRONMENT
     The following environment variables are used.

     CHROMIUM_BSU_SCORE
	    specifies the location of the user high-score file.

     CHROMIUM_BSU_DATA
	    specifies  the  location  of user-customised game data with the same
	    layout and filenames as the system one.

     CHROMIUM_BSU_FONT
	    When using the GLC backend, this specifies the font name to be  used
	    in the menu and the game if available.

	    When using the FTGL backend, this specifies the path to the TTF font
	    file used in the menu and the game.

FILES
     The following files are used.

     ~/.chromium-bsu
	    contains various user preferences.

     ~/.chromium-bsu-score
	    contains the user high-scores.

     ~/.chromium-bsu-music
	    contains a list of music to play during the game.

     ~/.chromium-bsu-data/
	    directory  containing user-customized game data with the same layout
	    and filenames as the system one.

     The game will also look in a system directory for data.

CONFIGURATION
     The configuration file is a plain text file. Each line contains  a  key,  a
     single-space  separator  and  then  a  numeric  value  (integer or floating
     point).  The following keys are recognised by the game.

     use_playList
	    Enable/disable playlist support. This causes the game  to  open  the
	    ~/.chromium-bsu-music  file  and  play the files listed there.  Dis-
	    abled by default.  Only works when using OpenAL.

     use_cdrom
	    Enable/disable CDROM support. This causes the  game  to  attempt  to
	    play  any  audio CD that might be available. This is disabled by de-
	    fault because the constant spinning up of the CD can be annoying and
	    because CDs are less popular than MP3/OGG  these  days.  Only  works
	    when compiled with SDL 1.X support.

     full_screen
	    Enable/disable  full-screen  mode.	This causes the game to fill the
	    screen instead of just using a window.  Disabled  by  default.  Only
	    works when using SDL support.

     true_color
	    Enable/disable  24-bit  color.  When  disabled it uses 16-bit color.
	    Disabled by default. Only works when using SDL support.

     swap_stereo
	    Enable/disable swapping sound orientation. Disabled by default. Only
	    works when using OpenAL.

     auto_speed
	    Use an alternate speed adjustment algorithm in  certain  situations.
	    Disabled by default. Only works when using SDL support.

     show_fps
	    Print  the	frames	per  second at the top right when in a game. De-
	    faults to enabled.

     screenWidth
	    The number of pixels wide to set the screen or window size.

     screenHigh
	    The number of pixels high to set the screen or window size.

     screenSize
	    Selects the screen or window size. Defaults to 800x600.

     This option is only exists for backwards compatibility purposes.
	    It is replaced by the screenWidth and screenHeight options.
	    0 =  512 x	384
	    1 =  640 x	480
	    2 =  800 x	600
	    3 = 1024 x	768
	    4 = 1280 x 1024

     gfxLevel
	    Selects the desired amount of graphical effects.  Defaults	to  full
	    effects.
	    0 = minimal
	    1 = medium
	    2 = full

     gameSkillBase
	    Selects the desired skill level. Defaults to normal.
	    0.2 = fish in a barrel
	    0.3 = wimp
	    0.4 = easy
	    0.5 = normal
	    0.6 = experienced
	    0.7 = fun
	    0.8 = insane
	    0.9 = impossible

     movementSpeed
	    Speed  that  the  ship  moves around. The value shown in the menu is
	    1000 times the value in the configuration. Defaults to 0.03.

     maxLevel
	    The maximum level that may be attempted. To attempt the  next  level
	    you must first complete the maximum level. Defaults to 1.

     volSound
	    Sets the volume of the sound effects. The value shown in the menu is
	    10	times the value in the configuration. Ranges from 0.0 to 1.0 and
	    defaults to 0.9.

     volMusic
	    Sets the volume of the sound effects. The value shown in the menu is
	    10 times the value in the configuration. Ranges from 0.0 to 1.0  and
	    defaults to 0.5.

     viewGamma
	    Sets  the  gamma  used when loading the PNG images used for sprites.
	    Defaults to 1.1.

     audioType
	    Sets which audio backend to use. The desired backend  must	be  com-
	    piled  in  for it to work, otherwise the other backend will be used.
	    Defaults to OpenAL.
	    0 = OpenAL
	    1 = SDL Mixer

     textType
	    Sets which text backend to use. The desired backend must be compiled
	    in for it to work, otherwise the other backend  will  be  used.  De-
	    faults to GLC.
	    0 = GLC
	    1 = FTGL

     cdromCount
	    A cache of number of CDROM devices present, not used.

     cdromDevice
	    The  number  of  the  CDROM device to use when use_cdrom is enabled.
	    Zero-based.  Defaults to first device (0). Only works when	compiled
	    with SDL 1.X support.

     debug  Enable/disable  debug information. This causes the game to print de-
	    bug information to the terminal. This is disabled by default.

SEE ALSO
     "In game procedures and flight safety"

AUTHOR
     This manual page was written by Peter Joseph, Paul Wise and others.

				   Aug 3 2001			 chromium-bsu(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=chromium-bsu&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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