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COSMOSMASH(6)							   COSMOSMASH(6)

NAME
     cosmosmash - a space rock shooting video game

SYNOPSIS
     cosmosmash

DESCRIPTION
     Cosmosmash  is  a game where you control a base that must destroy rocks be-
     fore they hit the ground, or you lose points.  You must also prevent "spin-
     ners" from touching the ground, or your base will explode.

     Press the Space key to start a standard game, or E to  start  a  game  with
     "extensions"  (more  on  that below).  Use the left and right arrow keys to
     move your base.  Use the bottom arrow key to use hyperspace:  it  instantly
     puts  your base at a random position.  Use the P key to pause the game, and
     to resume it afterwards.  Press the Escape key to quit the game.

     Extensions include an occasional falling question mark  which,  when  shot,
     boosts  your  base's  abilities  for  a few seconds.  Also, bonus lives are
     given less often.

OPTIONS
     --help
	    Display a help page and exit

     --version
	    Display version information and exit

     --initial-score=N
	    Starts the game at score N (where N must be an  integer  greater  or
	    equal  to zero).  This is useful to try the game at higher levels of
	    difficulty.

     --ms-per-frame=N
	    N milliseconds per animation frame.  Default is 58.  Minimum  is  1.
	    Maximum is 1000.  50 means 20 frames per second.

     --mirror-hyperspace
	    Hyperspace	puts  the base at a position at the opposite of the cen-
	    ter.  For example, if the base is 100 pixels to the left of the cen-
	    ter, it will end up 100 pixels to the right.

     --no-sound
	    Disables the sound effects.

     --full-screen
	    Runs the game in full screen mode.

     --auto
	    Tells the computer to control the base itself, for the enjoyment  of
	    the more passive user.

LICENSE
     This  program  is free software; you may redistribute it under the terms of
     the GNU General Public License.  This program has absolutely no warranty.

AUTHOR
     Pierre Sarrazin

FILES
     This program uses the flatzebra library, by the same author.  It is  avail-
     able  on the Web at the Cosmosmash Home Page.  This library is itself based
     on the SDL graphics library (see http://www.libsdl.org).

     See the Cosmosmash Home Page:
     http://sarrazip.com/dev/cosmosmash.html

BUGS
     There is no sound effect specifically for the spinners.
     There is no cadence sound.
     High scores are not remembered.

     No attempt was made to emulate the exact behavior of the original game.

			       November 11th, 2019		   COSMOSMASH(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=cosmosmash&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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