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create_blender_table(3) 	 Allegro manual 	 create_blender_table(3)

NAME
     create_blender_table  -  Emulates	truecolor  blender  effects  in paletted
     modes. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void create_blender_table(COLOR_MAP *table, const PALETTE pal, void (*call-
     back)(int pos));

DESCRIPTION
     Fills the specified color mapping table with lookup data for doing a palet-
     ted equivalent of whatever truecolor blender mode	is  currently  selected.
     After  calling set_trans_blender(), set_blender_mode(), or any of the other
     truecolor blender mode routines, you can use this	function  to  create  an
     8-bit  mapping  table  that  will	have the same results as whatever 24-bit
     blending mode you have enabled.

SEE ALSO
     color_map(3),    create_light_table(3),	 create_trans_table(3),     cre-
     ate_color_table(3),	draw_trans_sprite(3),	     draw_lit_sprite(3),
     draw_gouraud_sprite(3), set_trans_blender(3), set_blender_mode(3)

Allegro 			  version 4.4.3 	 create_blender_table(3)

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