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create_light_table(3)		 Allegro manual 	   create_light_table(3)

NAME
     create_light_table  - Fills a color mapping table for lighting effects. Al-
     legro game programming library.

SYNOPSIS
     #include <allegro.h>

     void create_light_table(COLOR_MAP *table, const PALETTE pal, int r,  g,  b,
     void (*callback)(int pos));

DESCRIPTION
     Fills the specified color mapping table with lookup data for doing lighting
     effects  with  the  specified  palette. When combining the colors c1 and c2
     with this table, c1 is treated as a light level from 0-255. At light  level
     255 the table will output color c2 unchanged, at light level 0 it will out-
     put  the  r,  g,  b value you specify to this function, and at intermediate
     light levels it will output a color somewhere between the two extremes. The
     r, g, and b values are in the range 0-63.

     This function will take advantage of the global rgb_ap variable to speed up
     color conversions. If the callback function is not NULL, it will be  called
     256  times during the calculation, allowing you to display a progress indi-
     cator. Example:

	COLOR_MAP light_table;
	...
	/* Build a color lookup table for lighting effects. */
	create_light_table(&light_table, pal, 0, 0, 0, NULL);

SEE ALSO
     color_map(3),    create_trans_table(3),	 create_color_table(3),     cre-
     ate_blender_table(3),	 draw_trans_sprite(3),	     draw_lit_sprite(3),
     draw_gouraud_sprite(3), rgb_map(3), ex3d(3), exshade(3), extrans(3)

Allegro 			  version 4.4.3 	   create_light_table(3)

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