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create_scene(3) 		 Allegro manual 		 create_scene(3)

NAME
     create_scene  -  Allocates  memory for a 3d scene. Allegro game programming
     library.

SYNOPSIS
     #include <allegro.h>

     int create_scene(int nedge, int npoly);

DESCRIPTION
     Allocates memory for a scene, `nedge' and `npoly' are your estimates of how
     many edges and how many polygons you will render (you cannot get  over  the
     limit  specified  here).  If  you	use same values in successive calls, the
     space will be reused (no new malloc()).

     The memory allocated is a little less than 150 * (nedge + npoly) bytes.

RETURN VALUE
     Returns zero on success, or a negative number if allocations fail.

SEE ALSO
     scene_polygon3d(3),  render_scene(3),   clear_scene(3),   destroy_scene(3),
     scene_gap(3), create_zbuffer(3), exscn3d(3)

Allegro 			  version 4.4.3 		 create_scene(3)

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