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crispy-hexen(6) 		  Games Manual			 crispy-hexen(6)

NAME
     crispy-hexen - historically compatible Hexen engine

SYNOPSIS
     crispy-hexen [options]

DESCRIPTION
     Crispy Hexen is a port of Raven Software's 1995 game Hexen that aims to be-
     have as similar to the original DOS version of Hexen as possible.

GENERAL OPTIONS
     -config file
	    Load  main configuration from the specified file, instead of the de-
	    fault.

     -extraconfig file
	    Load additional configuration from the specified  file,  instead  of
	    the default.

     -file file ...
	    Load  the specified PWAD files.  Each succeeding argument is treated
	    as a PWAD file name until one starts with a  dash  or  the	argument
	    list is exhausted.

     -iwad file
	    Specify an IWAD file to use.

     -nomusic
	    Disable music.

     -nomusicpacks
	    Disable substitution music packs.

     -nosfx
	    Disable sound effects.

     -nosound
	    Disable all sound output.

     -ravpic
	    Take screenshots when F1 is pressed.

     -response file
	    Load extra command-line arguments from the given response file.  Ar-
	    guments  read  from the file are inserted into the command line, re-
	    placing this argument.  A response file can also be loaded using the
	    abbreviated syntax '@file.rsp'.

     -savedir directory
	    Specify a path from which to load and save games.  If the  directory
	    does not exist then it will automatically be created.

     -version
	    Print the program version and exit.

GAME START OPTIONS
     -autohealth
	    Automatic use of Quartz flasks and Mystic urns.

     -fast  Fast  monsters.  This  option  is not allowed when recording a demo,
	    playing back a demo or when starting a network game.

     -loadgame s
	    Load the game in savegame slot s.

     -moremana
	    Mana pickups give 50% more mana. This option  is  not  allowed  when
	    recording  a  demo,  playing  back a demo or when starting a network
	    game.

     -nomonsters
	    Disable monsters.

     -respawn
	    Monsters respawn after being killed.

     -skill skill
	    Set the game skill, 1-5 (1: easiest, 5: hardest).  A skill of 0 dis-
	    ables all monsters.

     -warp x
	    Start a game immediately, warping to MAPx.

DISPLAY OPTIONS
     -1     Don't scale up the screen.	Implies -window.

     -2     Double up the screen to 2x its normal size.  Implies -window.

     -3     Double up the screen to 3x its normal size.  Implies -window.

     -display x
	    Specify the display number on which to show the screen.

     -fullscreen
	    Run in fullscreen mode.

     -geometry WxH
	    Specify the dimensions of the window.  Implies -window.

     -height H
	    Specify the screen height, in pixels.  Implies -window.

     -noblit
	    Disable blitting the screen.

     -nograbmouse
	    Don't grab the mouse when running in windowed mode.

     -nomouse
	    Disable the mouse.

     -width W
	    Specify the screen width, in pixels.  Implies -window.

     -window
	    Run in a window.

NETWORKING OPTIONS
     -autojoin
	    Automatically search the local LAN for a multiplayer server and join
	    it.

     -class n
	    Specify player class: 0=fighter, 1=cleric, 2=mage, 3=pig.

     -connect address
	    Connect to a multiplayer server running on the given address.

     -deathmatch
	    Start a deathmatch game.

     -dup n
	    Reduce the resolution of the game by a factor  of  n,  reducing  the
	    amount of network bandwidth needed.

     -extratics n
	    Send n extra tics in every packet as insurance against dropped pack-
	    ets.

     -nodes n
	    Autostart the netgame when n nodes (clients) have joined the server.

     -oldsync
	    Use  original network client sync code rather than the improved sync
	    code.

     -port n
	    Use the specified UDP port for communications, instead  of	the  de-
	    fault (2342).

     -privateserver
	    When running a server, don't register with the global master server.
	    Implies -server.

     -randclass
	    In	deathmatch  mode,  change  a player's class each time the player
	    respawns.

     -server
	    Start a multiplayer server, listening for connections.

     -servername name
	    When starting a network server, specify a name for the server.

     -solo-net
	    Start the game playing as though in a netgame with a single  player.
	    This can also be used to play back single player netgame demos.

     -timer n
	    For multiplayer games: exit each level after n minutes.

DEHACKED AND WAD MERGING
     -aa file ...
	    Equivalent to "-af <files> -as <files>".

     -af file ...
	    Simulates  the  behavior of NWT's -af option, merging flats into the
	    main IWAD directory.  Multiple files may be specified.

     -as file ...
	    Simulates the behavior of NWT's -as option, merging sprites into the
	    main IWAD directory.  Multiple files may be specified.

     -deh file ...
	    Load the given dehacked patch(es)

     -merge file ...
	    Simulates the behavior of deutex's -merge  option,	merging  a  PWAD
	    into the main IWAD.  Multiple files may be specified.

     -noautoload
	    Disable auto-loading of .wad files.

     -nocheats
	    Ignore cheats in dehacked files.

     -nwtmerge file ...
	    Simulates  the  behavior of NWT's -merge option.  Multiple files may
	    be specified.

DEMO OPTIONS
     -longtics
	    Record or playback a demo with high resolution turning.

     -maxdemo size
	    Specify the demo buffer size (KiB)

     -nodemoextend
	    Record or playback a demo, automatically quitting after either level
	    exit or player respawn.

     -noshortticfix
	    Don't smooth out low resolution turning when recording a demo.

     -playdemo demo
	    Play back the demo named demo.lmp.

     -record x
	    Record a demo named x.lmp.

     -recordfrom save-num demo-name
	    Load a game from the given savegame slot and record a demo from  it.
	    Equivalent to -loadgame <save-num> -record <demo-name>.

     -strictdemos
	    When  recording or playing back demos, disable any extensions of the
	    vanilla demo format - record demos as vanilla  would  do,  and  play
	    back demos as vanilla would do.

     -timedemo demo
	    Play  back the demo named demo.lmp, determining the framerate of the
	    screen.

COMPATIBILITY
     -gameversion version
	    Emulate a specific version of Hexen.  Valid  values  are  "1.1"  and
	    "1.1r2".

     -setmem version
	    Specify  DOS  version to emulate for NULL pointer dereference emula-
	    tion.  Supported versions are: dos622, dos71, dosbox. The default is
	    to emulate DOS 7.1 (Windows 98).

     -v10override
	    If provided, the check for the v1.0  IWAD  file  is  disabled,  even
	    though it will almost certainly cause the game to crash.

OBSCURE AND LESS-USED OPTIONS
     -artiskip
	    Don't allow artifacts to be used when the run key is held down.

     -cdrom
	    [windows only] Save configuration data and savegames in c:\hexndata,
	    allowing play from CD.

     -dumpsubstconfig file
	    Read all MIDI files from loaded WAD files, dump an example substitu-
	    tion music config file to the specified file, and quit.

     -mb mb
	    Specify the heap size, in MiB.

     -mmap  Use the OS's virtual memory subsystem to map WAD files directly into
	    memory.

     -nogui
	    If	specified,  don't  show a GUI window for error messages when the
	    game exits with an error.

     -scripts path
	    Development option to specify path to level scripts.

IWAD SEARCH PATHS
     To play, an IWAD file is needed.  This is a large file  containing  all  of
     the  levels, graphics, sound effects, music and other material that make up
     the game.	IWAD files are named according to the game; the  standard  names
     are:

     doom.wad, doom1.wad, doom2.wad, tnt.wad, plutonia.wad
	    Doom, Doom II, Final Doom

     heretic.wad, hexen.wad, strife.wad
	    Heretic, Hexen and Strife (commercial Doom engine games).

     hacx.wad, chex.wad
	    Hacx and Chex Quest - more obscure games based on the Doom engine.

     freedm.wad, freedoom1.wad, freedoom2.wad
	    The Freedoom open content IWAD files.

     The following directory paths are searched in order to find an IWAD:

     Current working directory
	    Any  IWAD  files found in the current working directory will be used
	    in preference to IWADs found in any other directories.

     DOOMWADDIR
	    This environment variable can be set to contain a path to  a  single
	    directory  in  which to look for IWAD files.  This environment vari-
	    able is supported by most Doom source ports.

     DOOMWADPATH
	    This environment variable, if set,	can  contain  a  colon-separated
	    list  of  directories  in  which to look for IWAD files, or alterna-
	    tively full paths to specific IWAD files.

     $HOME/.local/share/games/doom
	    Writeable directory in the user's home directory.  The path  can  be
	    overridden using the XDG_DATA_HOME environment variable (see the XDG
	    Base Directory Specification).

     /usr/local/share/doom
     /usr/local/share/games/doom
     /usr/share/doom
     /usr/share/games/doom
	    System-wide  locations  that can be accessed by all users.	The path
	    /usr/share/games/doom is a standard path that is supported	by  most
	    Doom  source  ports.   These  paths  can  be  overridden  using  the
	    XDG_DATA_DIRS environment variable (see the XDG Base Directory Spec-
	    ification).

     The above can be overridden on a one-time basis by using the -iwad  command
     line  parameter  to  provide the path to an IWAD file to use.This parameter
     can also be used to specify the name of a particular IWAD to use  from  one
     of  the  above  paths.  For example, "-iwad doom.wad" will search the above
     paths for the file doom.wad to use.

ENVIRONMENT
     This section describes environment variables that	control  Crispy  Hexen's
     behavior.

     DOOMWADDIR
     DOOMWADPATH
	    See section "IWAD SEARCH PATHS" above.

     PCSOUND_DRIVER
	    When running in PC speaker sound effect mode, this environment vari-
	    able specifies a PC speaker driver to use for sound effect playback.
	    Valid  options  are "Linux" for the Linux console mode driver, "BSD"
	    for the NetBSD/OpenBSD PC speaker driver, and  "SDL"  for  SDL-based
	    emulated PC speaker playback (using the digital output).

     OPL_DRIVER
	    When using OPL MIDI playback, this environment variable specifies an
	    OPL backend driver to use.	Valid options are "SDL" for an SDL-based
	    software  emulated OPL chip, "Linux" for the Linux hardware OPL dri-
	    ver, and "OpenBSD" for the OpenBSD/NetBSD hardware OPL driver.

	    Generally speaking, a real hardware  OPL  chip  sounds  better  than
	    software  emulation;  however,  modern machines do not often include
	    one.  If present, it may still require extra work to set up and ele-
	    vated security privileges to access.

FILES
     $HOME/.local/share/crispy-doom/hexen.cfg
	    The main configuration file for Crispy Hexen.  See hexen.cfg(5).

     $HOME/.local/share/crispy-doom/crispy-hexen.cfg
	    Extra configuration values that are specific to Crispy Hexen and not
	    present in Vanilla Hexen.  See crispy-hexen.cfg(5).

SEE ALSO
     crispy-doom(6), crispy-heretic(6), crispy-server(6), crispy-setup(6)

AUTHOR
     Chocolate Hexen is part of the Chocolate Doom project,  written  and  main-
     tained  by Simon Howard.  It is based on the Hexen source code, released by
     Raven Software.

COPYRIGHT
     Copyright (C) id Software Inc.  Copyright (C) Raven  Software  Inc.   Copy-
     right (C) 2005-2013 Simon Howard.

     This  is  free software.  You may redistribute copies of it under the terms
     of the GNU General Public	License  <http://www.gnu.org/licenses/gpl.html>.
     There is NO WARRANTY, to the extent permitted by law.

Crispy Doom 7.1.0		   2017-11-27			 crispy-hexen(6)

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