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CUYO(6) 			  Games Manual				 CUYO(6)

NAME
     cuyo - Tetris-like game with many suprises

SYNOPSIS
     cuyo [-d] [-f] [-g widthxheight] [-h] [-?] [--version versions] [ld-file]

     cuyo -?

DESCRIPTION
     Use A, D, W and S or the arrow keys to move left, move right, turn and drop
     the  falling  piece.   Try  to  put blobs of the same color together.  (You
     don't need to form rows or columns.  Any shape will do.)  When enough blobs
     of the same color are connected, they explode.  (What  "enough"  means  de-
     pends  on	the  level.)   Try  to make explosions next to the the grass (or
     whatever there is in the level instead of the grass).  Then,  it  will  ex-
     plode, too.  The level is finished when no grass is left.
     In  some  levels,	you  will need a chain reaction to get rid of the grass-
     equivalent.  And many other things may happen in other levels.
     In two-player-mode, each time one player causes an explosion, the other one
     gets grey things (which explode when something else explodes next to them).
     If one player builds a too big tower, the other player may get one  of  his
     rows.

OPTIONS
     -d     Debug mode.

     -f     Fullscreen mode.

     -g widthxheight
	    Set the window size.

     -h     Print a short help message and exit with status 0.

     -?     Print a short help message and exit with status 1.

     --version versions, --version=versions
	    Activate special versions of levels and level tracks.  versions is a
	    comma-separated list of version specifiers.  Version specifiers per-
	    taining  to difficulty setting, numbers of players, and level tracks
	    can also be set from the main menu.  See the cual(6) manpage for the
	    relevant values.  The other version specifiers  which  are	actually
	    used in levels are eco and geek.

	    eco  makes	a  very  few levels less resource-hungry.  In the conse-
	    quence, they also become less beautiful.

     If you're trying to design own levels, you can pass the name  of  your  .ld
     file (level description file) to test the level.  If you do that, this will
     be the only available level.

CREATING NEW LEVELS
     The main work is to draw all those little icons.  Then you have to create a
     level  description  file  which  tells cuyo how to put everything together.
     There is an example level with many comments.  Its description file is  ex-
     ample.ld.	(It should be part of the cuyo distribution and probably lies in
     the  same	directory  as  the  other  cuyo level description files.)  It is
     rather outdated but may still be a good starting point.

     Other Sources of information are:

     -
       Try man cual.  Cual - the Cuyo Animation Language  -  is  the  format  of
       level description files.

     -
       And of course, there are the level description files of the existing lev-
       els   (files   ending   in   .ld,   probably   located	somewhere   like
       /usr/share/games/cuyo/).

SEE ALSO
     cual(6)

BUGS
     The level description language is still under development.
     In the preferences dialog, some keys are not displayed correctly.
     The AI Player is not very intelligent.  In particular,  it  doesn't  under-
     stand  most of the special features of the levels, and so, it sometimes be-
     haves very silly.
     See the TODO file for other bugs.

AUTHORS
     Mainly Immanuel Halupczok <cuyo@karimmi.de>.
     Other contributors to the source code: Bernhard R. Link, Mark Weyer,  Bern-
     hard Seckinger.
     Other contributors of levels: Daniela Lipps, Simon Huggenberger.

				   2014-10-25				 CUYO(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=cuyo&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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