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d_check_proc(3) 		 Allegro manual 		 d_check_proc(3)

NAME
     d_check_proc  -  Dialog  procedure implementing a check box object. Allegro
     game programming library.

SYNOPSIS
     #include <allegro.h>

     int d_check_proc(int msg, DIALOG *d, int c);

DESCRIPTION
     This is an example of how you can derive objects from other  objects.  Most
     of  the functionality comes from d_button_proc(), but it displays itself as
     a check box. If the d1 field is non-zero, the text will be printed  to  the
     right of the check, otherwise it will be on the left.

     Note: the object width should allow space for the text as well as the check
     box (which is square, with sides equal to the object height).

SEE ALSO
     excustom(3), exgui(3)

Allegro 			  version 4.4.3 		 d_check_proc(3)

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