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d_text_proc(3)			 Allegro manual 		  d_text_proc(3)

NAME
     d_text_proc,  d_ctext_proc,  d_rtext_proc	- Dialogs procedure drawing text
     onto the screen. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     int d_text_proc(int msg, DIALOG *d, int c);

     int d_ctext_proc(int msg, DIALOG *d, int c);

     int d_rtext_proc(int msg, DIALOG *d, int c);

DESCRIPTION
     These draw text onto the screen. The dp field should point to the string to
     display. d_ctext_proc() centers the string horizontally, and d_rtext_proc()
     right aligns it. Any '&' characters in the string	will  be  replaced  with
     lines underneath the following character, for displaying keyboard shortcuts
     (as  in  MS  Windows). To display a single ampersand, put "&&". To draw the
     text in something other than the default font, set the dp2 field  to  point
     to your custom font data.

SEE ALSO
     exgui(3), exrgbhsv(3)

Allegro 			  version 4.4.3 		  d_text_proc(3)

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