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d_list_proc(3)			 Allegro manual 		  d_list_proc(3)

NAME
     d_list_proc - Dialog procedure implementing a list box object. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     int d_list_proc(int msg, DIALOG *d, int c);

DESCRIPTION
     A	list  box  object.  This will allow the user to scroll through a list of
     items and to select one by clicking or with the arrow keys. If  the  D_EXIT
     flag  is set, double clicking on a list item will close the dialog. The in-
     dex of the selected item is held in the d1 field, and d2 is used  to  store
     how far it has scrolled through the list. The dp field points to a function
     which  will be called to obtain information about the contents of the list.
     This should follow the form:

	char *foobar(int index, int *list_size);

     If index is zero or positive, the function should return a pointer  to  the
     string  which is to be displayed at position index in the list. If index is
     negative, it should return NULL and list_size should be set to  the  number
     of items in the list.

     To  create  a  multiple selection listbox, set the dp2 field to an array of
     byte flags indicating the selection state of each list item  (non-zero  for
     selected  entries). This table must be at least as big as the number of ob-
     jects in the list!

SEE ALSO
     exgui(3)

Allegro 			  version 4.4.3 		  d_list_proc(3)

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