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d_menu_proc(3)			 Allegro manual 		  d_menu_proc(3)

NAME
     d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     int d_menu_proc(int msg, DIALOG *d, int c);

DESCRIPTION
     This  object  is  a  menu	bar  which will drop down child menus when it is
     clicked or if an alt+key corresponding to one of the shortcuts in the  menu
     is pressed. It ignores a lot of the fields in the dialog structure, in par-
     ticular  the  color  is taken from the gui_*_color variables, and the width
     and height are calculated automatically (the w and h fields from the DIALOG
     are only used as a minimum size.) The dp field points to an array	of  menu
     structures:  see do_menu() for more information. The top level menu will be
     displayed as a horizontal bar, but when child menus drop down from it  they
     will  be  in the normal vertical format used by do_menu(). When a menu item
     is selected, the return value from the menu  callback  function  is  passed
     back  to  the  dialog manager, so your callbacks should return D_O_K, D_RE-
     DRAW, or D_CLOSE.

SEE ALSO
     active_menu(3), gui_menu_draw_menu(3), exgui(3)

Allegro 			  version 4.4.3 		  d_menu_proc(3)

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