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delete_shader(3) Arcan Lua API delete_shader(3) NAME delete_shader - Deallocate the resources tied to a shid SYNOPSIS nil delete_shader( shid ) DESCRIPTION Though shaders themselves doesn't cost much in terms of dynamic resources (kilobytes of data), over time uniform groups and similar side features may eventually saturate some resources. For this purpose, delete_shader can be used to discard shader related resources. Using this on a shid that is al- ready bound will cause owning objects to fall back to the default ones. SEE ALSO: vidsys August 2026 delete_shader(3)
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