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do_circle(3)			 Allegro manual 		    do_circle(3)

NAME
     do_circle - Calculates all the points in a circle. Allegro game programming
     library.

SYNOPSIS
     #include <allegro.h>

     void  do_circle(BITMAP  *bmp,  int  x,  int  y,  int  radius,  int  d, void
     (*proc)(BITMAP *bmp, int x, int y, int d));

DESCRIPTION
     Calculates all the points in a circle around point (x, y)	with  radius  r,
     calling  the  supplied function for each one. This will be passed a copy of
     the bmp parameter, the x and y position, and a copy of the d parameter,  so
     it is suitable for use with putpixel(). Example:

	void draw_explosion_ring(BITMAP *bmp, int x, int y, int d)
	{
	   ...
	}

	   do_circle(screen, SCREEN_W/2, SCREEN_H/2,
		     SCREEN_H/16, flame_color,
		     draw_explosion_ring);

SEE ALSO
     do_ellipse(3), do_arc(3), do_line(3), circle(3), circlefill(3)

Allegro 			  version 4.4.3 		    do_circle(3)

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