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ex3buf(3)			 Allegro manual 		       ex3buf(3)

NAME
     ex3buf  - Mode-X triple buffering and retrace interrupt simulation. Allegro
     game programming library.

SYNOPSIS
     #include <allegro.h>

     Example ex3buf

DESCRIPTION
     This program demonstrates the use of triple  buffering.  Several  triangles
     are  displayed  rotating  and bouncing on the screen until you press a key.
     Note that on some platforms you can't get real hardware  triple  buffering.
     The  Allegro code remains the same, but most likely the graphic driver will
     emulate it. Unfortunately, in these cases you can't expect the animation to
     be completely smooth and flicker free.

SEE ALSO
     BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_bitmap(3), al-
     legro_error(3),   allegro_init(3),   allegro_message(3),	clear_bitmap(3),
     clear_keybuf(3),	  create_video_bitmap(3),     desktop_palette(3),    de-
     stroy_bitmap(3), enable_triple_buffer(3), fixcos(3),  fixed(3),  fixmul(3),
     fixsin(3),  fixtoi(3),  font(3),  gfx_capabilities(3), install_keyboard(3),
     install_mouse(3),	   install_timer(3),	  itofix(3),	  keypressed(3),
     poll_scroll(3),   release_bitmap(3),   request_video_bitmap(3),  screen(3),
     set_gfx_mode(3), set_palette(3), textout_ex(3), triangle(3), ustrzcpy(3)

Allegro 			  version 4.4.3 		       ex3buf(3)

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