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exaccel(3)			 Allegro manual 		      exaccel(3)

NAME
     exaccel - Using offscreen video memory to store source graphics for VBE/AF.
     Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example exaccel

DESCRIPTION
     This  program demonstrates how to use an offscreen part of the video memory
     to store source graphics for a hardware accelerated  graphics  driver.  The
     example  loads  the `mysha.pcx' file and then blits it several times on the
     screen. Depending on whether you have enough video memory and Allegro  sup-
     ports the hardware acceleration features of your card, your success running
     this  example may be none at all, sluggish performance due to software emu-
     lation, or flicker free smooth hardware accelerated animation.

SEE ALSO
     BITMAP(3),  END_OF_MAIN(3),  PALETTE(3),  SCREEN_H(3),   SCREEN_W(3),   ac-
     quire_bitmap(3),	allegro_error(3),  allegro_init(3),  allegro_message(3),
     blit(3),	clear_bitmap(3),   create_video_bitmap(3),    destroy_bitmap(3),
     font(3),  gfx_capabilities(3),  install_keyboard(3), install_timer(3), key-
     pressed(3), load_bitmap(3),  readkey(3),  release_bitmap(3),  replace_file-
     name(3),  screen(3), set_gfx_mode(3), set_palette(3), show_video_bitmap(3),
     textout_ex(3), textprintf_ex(3)

Allegro 			  version 4.4.3 		      exaccel(3)

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