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exexedat(3)			 Allegro manual 		     exexedat(3)

NAME
     exexedat  - Appending datafiles onto your executable. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     Example exexedat

DESCRIPTION
     This program demonstrates how to access the contents of an Allegro datafile
     (created by the grabber utility) linked to the  executable  by  the  exedat
     tool. It is basically the exdata example with minor modifications.

     You may ask: how do you compile, append and exec your program?

     Answer: like this...

     1)  Compile  your	program like normal. Use the magic filenames with '#' to
     load your data where needed.

     2) Once you compressed your program, run "exedat foo.exe data.dat"

     3) Finally run your program.

     Note that appending data to the end of binaries may not be portable  across
     all platforms supported by Allegro.

SEE ALSO
     DATAFILE(3),   END_OF_MAIN(3),   allegro_error(3),  allegro_init(3),  alle-
     gro_message(3),	blit(3),    font(3),	install_keyboard(3),	line(3),
     load_datafile(3),	 makecol(3),  readkey(3),  screen(3),  set_color_conver-
     sion(3), set_gfx_mode(3), set_palette(3), textout_ex(3), unload_datafile(3)

Allegro 			  version 4.4.3 		     exexedat(3)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=exexedat&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

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