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exmouse(3)			 Allegro manual 		      exmouse(3)

NAME
     exmouse - Getting input from the mouse. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example exmouse

DESCRIPTION
     This  program  demonstrates  how  to get mouse input. The first part of the
     test retrieves the raw mouse input data and displays it on the screen with-
     out using any mouse cursor. When you press a key  the  standard  arrow-like
     mouse  cursor  appears.  You are not restricted to this shape, and a second
     key press modifies the cursor to be  several  concentric  colored	circles.
     They  are	not  joined together, so you can still see bits of what's behind
     when you move the cursor over the printed text message.

SEE ALSO
     BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), acquire_screen(3), al-
     legro_error(3), allegro_init(3), allegro_message(3),  bitmap_mask_color(3),
     circle(3),   clear_keybuf(3),  clear_to_color(3),	create_bitmap(3),  desk-
     top_palette(3),  destroy_bitmap(3),  font(3),   get_mouse_mickeys(3),   in-
     stall_keyboard(3),   install_mouse(3),   install_timer(3),   key(3),   key-
     pressed(3), makecol(3),  mouse_b(3),  mouse_w(3),	mouse_x(3),  mouse_y(3),
     mouse_z(3), palette_color(3), poll_mouse(3), readkey(3), release_screen(3),
     screen(3), set_gfx_mode(3), set_mouse_sprite(3), set_mouse_sprite_focus(3),
     set_palette(3),	show_mouse(3),	  textout_centre_ex(3),   textout_ex(3),
     textprintf_centre_ex(3), textprintf_ex(3), textprintf_right_ex(3), vsync(3)

Allegro 			  version 4.4.3 		      exmouse(3)

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