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exsample(3)			 Allegro manual 		     exsample(3)

NAME
     exsample - Playing digital samples. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     Example exsample

DESCRIPTION
     This program demonstrates how to play samples. You have to use this example
     from the command line to specify as first parameter a WAV or VOC sound file
     to play. If the file is loaded successfully, the sound will be played in an
     infinite loop. While it is being played, you can use the left and right ar-
     row  keys	to  modify the panning of the sound. You can also use the up and
     down arrow keys to modify the pitch.

SEE ALSO
     END_OF_MAIN(3), SAMPLE(3), SCREEN_H(3), SCREEN_W(3), adjust_sample(3),  al-
     legro_error(3),   allegro_init(3),  allegro_message(3),  clear_to_color(3),
     desktop_palette(3), destroy_sample(3),  font(3),  install_keyboard(3),  in-
     stall_sound(3),   install_timer(3),   key(3),  load_sample(3),  makecol(3),
     play_sample(3),	poll_keyboard(3),    rest(3),	 screen(3),	set_dis-
     play_switch_mode(3),   set_gfx_mode(3),   set_palette(3),	 textprintf_cen-
     tre_ex(3)

Allegro 			  version 4.4.3 		     exsample(3)

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