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fade_in_range(3)		 Allegro manual 		fade_in_range(3)

NAME
     fade_in_range  -  Gradually fades a part of the palette from black. Allegro
     game programming library.

SYNOPSIS
     #include <allegro.h>

     void fade_in_range(const PALETTE p, int speed, int from, int to);

DESCRIPTION
     Gradually fades a part of the palette from a black screen to the  specified
     palette.  The  speed is from 1 (the slowest) up to 64 (instantaneous). This
     routine only affects colors between from and to (inclusive: pass 0 and  255
     to fade the entire palette).

     Note  that  this function will block your game while the fade is in effect,
     and it won't work right visually if you are not in an  8  bit  color  depth
     resolution.

SEE ALSO
     fade_in(3)

Allegro 			  version 4.4.3 		fade_in_range(3)

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