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FOOBILLARD(6)			  Games Manual			   FOOBILLARD(6)

NAME
     foobillard -- OpenGL billard game

SYNOPSIS
     foobillard [options]

DESCRIPTION
     FooBillard  is  an OpenGL billard game for Linux. FooBillard is still under
     development, but the main physics are implemented. If you are a billard-pro
     and you're missing some physics, please contact the author.

OPTIONS
     --p1 ai|human, --player1 ai|human
	    Set player1 to be an ai (computer) or human player.

     --p2 ai|human, --player2 ai|human
	    Set player2 to be an ai (computer) or human player.

     --name1 NAME
	    Set the name of player1 to NAME.

     --name2 NAME
	    Set the name of player2 to NAME.

     --8ball
	    Play a game of 8-ball.

     --9ball
	    Play a game of 9-ball.

     --carambol
	    Play a game of carambol.

     --snooker
	    Play a game of snooker.

     --tablecolor COLOR
	    Table color in C-style hex notation <0xrrggbb>.

     --edgecolor COLOR
	    Edge color in C-style hex notation <0xrrggbb>.

     --chromeblue
	    Blue table with chrome edges.

     --goldgreen
	    Green table with gold edges.

     --goldred
	    Red table with gold edges.

     --blackwhite
	    Black table with white frame.

     --blackbeige
	    Beige table with black metal.

     --tablesize NUM
	    Set the table size (length) in foot to NUM (default: 7.0)

     --lensflare, --nolensflare
	    Turn lensflare on or off.

     --poslight
	    Use positional light.

     --dirlight
	    Use directional light.

     --ai1err NUM
	    Set the errorlevel of the 1st ai player to NUM (0..1)

     --ai2err NUM
	    Set the errorlevel of the 2nd ai player to NUM (0..1)

     --balldetail l|m|h
	    Set the ball detail to [l]ow, [m]edium or [h]igh.

     --rgstereo
	    Start the game in stereo mode (red-green(cyan)).

     --hostaddr HOST
	    Play a network game with HOST as server. See the NETWORK GAMES  sec-
	    tion below for details.

     --portnum PORT
	    Use PORT for the TCP connection. See the NETWORK GAMES section below
	    for details.

     --geometry ARG
	    Set the window geometry to ARG (WIDTHxHEIGHT)

     --fullscreen
	    Play in fullscreen mode.

     --freemove ARG
	    Turn free move in external view mode on or off.

     --cuberef ARG
	    Turn rendered cubemap reflections on or off.

     --cuberes ARG
	    Texture size for cuberef (has to be a power of 2)

     --bumpref ARG
	    Turn bumpmap reflections of edges on or off.

     --balltraces ARG
	    Turn balltraces on or off.

     --help
	    Show an overview of available options.

CONTROLS
     Overview of the keyboard/mouse functions available in FooBillard:

     Mouse moving + button1		rotate
     Mouse moving + button2		zoom
     Mouse moving + hold b2 after b1	place cue ball
     Mouse moving + hold b1 after b2	adjust effet
     No mouse move + b1 after b2	toggle cue view on/off
     Mouse moving + button2 + Ctrl	FOV - adjust
     Mouse moving + button1 + Shift	place cue ball (when active)
     Mouse moving + button2 + Shift	cue offset adjust
     Mouse button 3			shoot
     <space> or <enter> 		shoot
     <up>, <down>			adjust strength
     <pg up>, <pg down> 		adjust strength
     <left>, <right>			rotate
     <ESC>				end game
     <0>				suggest AI-shot
     <a>				toggle current player AI/human
     <n>				restart game
     <b>				show FPS
     <v>				turn vertical help-line on/off
     <c>, <F3>				toggle cue view on/off
     <f>, <F4>				toggle free move mode
     <r>				toggle simpler reflections
     <s>				toggle red/green stereo
     <F1>				toggle help screen
     <F2>				birdview (same as <F3>+<F4>+centered pos)

CONFIG FILE
     You can place a config file named .foobillardrc in your home directory. The
     file  can contain all possible commandline arguments (without the preceding
     dashes, and one line for each argument).  Commandline parameters are parsed
     after reading the config file, so they override the .foobillardrc settings.

NETWORK GAMES
     To start a network game :

     Hit <ESC> to get to the menu,

     Select  <Network	Game>/<As   Host>   on	 one   computer   and	<Network
     Game>/<Join>/<OK>	on  the  other machine after having set the proper IP in
     <Network Game>/<Join>/<IP>.

     The <Network Game>/<Port> setting must be the same on both machines.

     The IP of the host machine can also be set on the client machine (the join-
     ing one), by adding hostaddr=IP-ADDR in the config file (see below), or  by
     passing it as commandline option: --hostaddr=IP-ADDR

     Starting from menu the host sends its gamestate variables to the client, so
     every  clienside  settings  get overriden by the host (gametype, tablesize,
     player names, ...)

     The data sent between the	two  computers	are  only  the	shot-data,  like
     strength, cue offset and direction. So if the two machines have a different
     internal floating point accuracy, the games may drift apart after a certain
     amount of time.

SEE ALSO
     FooBillard homepage: http://foobillard.sunsite.dk/

AUTHOR
     FooBillard was written by Florian Berger <harpin_floh@yahoo.de>

     This manpage was written by Wouter Eerdekens <retuow@xs4all.be> for the De-
     bian GNU/Linux system (but may be used by others).

								   FOOBILLARD(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=foobillard&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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