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FREECIV(6)			  Games Manual			      FREECIV(6)

NAME
     freeciv-server - The server for the Freeciv game

SYNOPSIS
     freeciv-server   [  -A|--Announce	protocol  ]  [	-b|--bind  address  ]  [
     -B|--Bind-meta address ] [  -d|--debug  level  ]  [  -e|--exit-on-end  ]  [
     -F|--Fatal  [  signal_number  ]  ]  [  -f|--file filename ] [ -h|--help ] [
     -i|--identity  address  ]	[  -k|--keep  ]  [   -l|--log	filename   ]   [
     -M|--Metaserver  address ] [ -m|--meta ] [ -p|--port port ] [ -q|--quitidle
     time ] [ -R|--Ranklog filename ] [ -r|--read filename ] [ -S|--Serverid  id
     ] [ -s|--saves directory ] [ --scenarios directory ] [ -v|--version ]

     Auth  aware  servers have additional parameters: [ -a|--auth ] [ -D|--Data-
     base file ] [ -G|--Guests ] [ -N|--Newusers ]

     Servers with AI module support have an additional parameter: [  -L|--LoadAI
     module ]

DESCRIPTION
     Freeciv  is  a  free  turn-based  multiplayer  strategy game, in which each
     player becomes the leader of a civilization, fighting to obtain  the  ulti-
     mate goal: To become the greatest civilization.

     Players  of  Civilization II(R) by Microprose(R) should feel at home, since
     one aim of Freeciv is to have compatible rules.

     Freeciv is maintained by an international team of coders  and  enthusiasts,
     and is easily one of the most fun and addictive network games out there!

     This  is  the  server program used to establish a Freeciv server - see also
     freeciv-client(6) .

     This manual page only lists the command line arguments. For details of  the
     directives  necessary  to	configure  freeciv-server  see the Server Manual
     which can be found at the Freeciv website	as  well  as  the  documentation
     which is part of the Freeciv distribution.

OPTIONS
     The  following options are accepted on the command line of the server. They
     may not be combined; that is, "freeciv-server -fp savegame.sav  5557"  will
     not  work,  instead you would need to enter "freeciv-server -f savegame.sav
     -p 5557". Most options have a short form (single hyphen and single  letter)
     and  a  long  form  (double  hyphen and a complete word); their effects are
     identical.

     -A protocol, --Announce protocol
	    Uses protocol when announcing game in LAN.	Possible values for pro-
	    tocol are:

	    IPv4

	    IPv6

	    none

     -a, --auth
	    Enables server authentication and allows access to registered  play-
	    ers only.  Requires the --Database option to be specified.

     -b address, --bind address
	    Sets the address on which the server will listen for clients.

     -B address, --Bind-meta address
	    Sets the address which request to metaserver are sent from. Defaults
	    to address given by -b option.

     -d level, --debug level
	    Sets  the  amount  of debugging information to be logged in the file
	    named by the -l option. Acceptable values for the level are:

	    fatal     for fatal messages only.

	    error     for fatal and error messages.

	    warning   for fatal, error and warning messages

	    normal    for fatal, error, warning and normal messages (default).

	    verbose   for fatal, error, warning, normal, and verbose messages.

     -D filename, --Database filename
	    Specifies a database configuration	file  for  authentication.  This
	    file  specifies  the details of the database. See README.fcdb in the
	    Freeciv distribution for details of its format.

     -e, --exit-on-end
	    When a game ends, exit instead of restarting.

     -F [ signal_number ], --Fatal [ signal_number ]
	    Raise a custom signal on failed assertion.	If signal_number is  not
	    specified, then the ABRT signal will be used.

     -f filename, --file filename
	    Loads a saved game (filename) into the server before initialization,
	    instead  of  starting a new game. This is for reloading saved games,
	    or for loading scenarios. See ENVIRONMENT for where the server looks
	    for these files.

	    The distribution comes with several scenarios, typically  stored  in
	    /usr/local/share/freeciv/scenarios, for example:

	    * british-isles-85x80-v2.80.sav

	    * earth-160x90-v2.sav

	    * earth-80x50-v3.sav

	    * europe-200x100-v2.sav

	    * hagworld-120x60-v1.2.sav

	    * iberian-peninsula-136x100-v1.0.sav

     -G, --Guests
	    Allow guests to login as 'guest' when authentication is enabled.

     -h, --help
	    Prints out a description of the command line options and exits.

     -i address, --identity address
	    Reports  the  address  to the metaserver.  Then, the metaserver will
	    use this address to redirect the users.

     -L module, --LoadAI module
	    Loads AI module. This option can appear multiple times to load  dif-
	    ferent modules.

     -l filename, --log filename
	    Defines  a log file, filename, to be produced during processing. Use
	    the -d option to set how much is logged.  By default, fatal,  error,
	    warning, and normal messages are printed to standard output.  With a
	    log  file, such messages go to the log instead.  If filename already
	    exists, it is appended to.

     -M address, --Metaserver address
	    Specifies the address of the metaserver to send your server's infor-
	    mation to. By default, the standard metaserver run	by  the  Freeciv
	    maintainers will be used.

     -m, --meta
	    Directs  the  server to communicate with a metaserver, a place where
	    Freeciv servers can publish their presence. Freeciv clients  consult
	    the  metaserver  to offer users a selection of games to join. By de-
	    fault the standard Freeciv metaserver is used. You	may  specify  an
	    alternate metaserver with the -M option.

     -k, --keep
	    Usually freeciv server stops sending updates to the metaserver, when
	    there's  problems  on the connection once. With this option it keeps
	    on trying to send further updates even after it has failed	to  send
	    updated status once.  This option implies -m option.

     -N, --Newusers
	    Allow  new	users  to login and be registered in the players base if
	    authentication is enabled.

     -p port, --port port
	    Specifies the TCP port number to which clients will connect; players
	    must know this number to be able to connect if they are not  to  use
	    the default of 5556 decimal. You may need to use this if 5556 is not
	    available  for  your use on your system, or if you would like to run
	    multiple servers on the same system.

     -q time, --quitidle time
	    Quits if no players are present for the specified time, in	seconds,
	    and restarts a new server.

     -R filename, --Ranklog filename
	    Defines a log file, filename, to be produced during processing. This
	    log contains information for player ranking.

     -r filename, --read filename
	    Specifies a file, filename, of server commands which the server will
	    automatically  read  and process, as if you had typed them in at the
	    server's prompt. The distribution comes with a few examples, includ-
	    ing files that set options to be similar to  Civilization  I(R)  and
	    Civilization  II(R)  .  The files are named civ1.serv and civ2.serv,
	    and are typically found at /usr/local/share/freeciv/.

     -S id, --Serverid id
	    Sets the server id. This is used to identify  a  particular  running
	    game.

     -s directory, --saves directory
	    Specifies  the  directory  to  place  save game files created by the
	    server.  This is especially useful when you're running more than one
	    server on the same system, as it inhibits your servers from clobber-
	    ing other's save game files.

	    (This does not influence where the server looks  when  loading  save
	    game files; see FREECIV_SAVE_PATH for that.)

     --scenarios directory
	    Specifies  the directory to place scenarios saved by the server (for
	    instance, those created with the in-game editor).

	    (This does not influence where the server looks  when  loading  sce-
	    nario files; see FREECIV_SCENARIO_PATH for that.)

     -v, --version
	    Causes the server to display its version number and exit.

EXAMPLES
     freeciv-server --file oldgame.sav --port 2244
	    Starts   a	 server  on  port  2244,  loading  the	save  game  file
	    oldgame.sav.

     freeciv-server -R ranklog -l logfile -r script -f oldgame.sav.gz -p 2244
	    Starts  a  server  on  port  2244,	loading  the  save   game   file
	    oldgame.sav.gz. Ranking related events are written to ranklog, other
	    logging  information  is written to logfile. When the server starts,
	    it immediately executes the commands contained in script.

     freeciv-server -m -a -D fc_auth.conf -q 60 -p 2244 -d normal -l logfile -r
     script -s ~/saves
	    Starts a server on port 2244 with authentication enabled and  commu-
	    nicates its existence to the standard Freeciv metaserver. Fatal, er-
	    ror,  warning,  and normal messages are written to logfile. When the
	    server starts it immediately  executes  the  commands  contained  in
	    script.  Save  game  files are stored in the ~/saves directory. When
	    there are no users on the server for 60  seconds,  the  server  will
	    restart.

COMMANDS
     You may enter commands into the server at any time, either before or during
     the running of a game.

     Type "help" or "help help" for starters.

FILES
     The  Freeciv server requires the following files in the Freeciv data direc-
     tory, which is /usr/local/share/freeciv by default:

     * civ2civ3/buildings.ruleset

     * civ2civ3/cities.ruleset

     * civ2civ3/effects.ruleset

     * civ2civ3/game.ruleset

     * civ2civ3/governments.ruleset

     * civ2civ3/nations.ruleset

     * civ2civ3/styles.ruleset

     * civ2civ3/techs.ruleset

     * civ2civ3/terrain.ruleset

     * civ2civ3/units.ruleset

     * civ2civ3/script.lua

     * default/default.lua

     * default/nationlist.ruleset

     These are the default rule sets used for the game. Alternate sets of  rules
     can  be used by placing them in a separate directory and using the ruleset-
     dir command to change your server's ruleset directory.

     Type help rulesetdir for more information.

ENVIRONMENT
     The Freeciv server accepts these environment variables:

     FREECIV_CAPS
	    A string containing a list of "capabilities" provided by the server.
	    The compiled-in default should be correct for most purposes, but  if
	    you  are familiar with the capability facility in the source you may
	    use it to enforce some constraints between clients and server.

     FREECIV_COMPRESSION_LEVEL
	    Sets the compression level for network traffic.

     FREECIV_DATA_ENCODING
	    Sets the character encoding used for data files, savegames, and net-
	    work strings). This should not normally be changed from the  default
	    of	UTF-8, since that is the format of the supplied rulesets and the
	    standard network protocol.

     FREECIV_INTERNAL_ENCODING
	    Sets the character encoding used internally by freeciv-server;  this
	    encoding should not be visible at any interface. Defaults to UTF-8.

     FREECIV_LOCAL_ENCODING
	    Sets  the  local  character  encoding (used for the command line and
	    terminal output). The default is inferred from other aspects of  the
	    environment.

     FREECIV_MULTICAST_GROUP
	    Sets the multicast group (for the LAN tab).

     FREECIV_DATA_PATH
	    A  colon  separated list of directories pointing to the freeciv data
	    directories. By default Freeciv looks in the following  directories,
	    in order, for any data files: the current directory; the "data" sub-
	    directory  of the current directory; the subdirectory ".freeciv/3.2"
	    in the user's home directory; and the directory where the files  are
	    placed  by	running "make install".  If not set, FREECIV_SAVE_PATH A
	    colon separated list of directories pointing to the freeciv save di-
	    rectories. By default Freeciv looks in the following directories, in
	    order, for save files: the current directory; and  the  subdirectory
	    ".freeciv/saves" in the user's home directory.

	    (This  does not affect where the server creates save game files; see
	    the --saves option for that.)

     FREECIV_SCENARIO_PATH
	    A colon separated list of directories pointing to the  freeciv  sce-
	    nario  directories. By default Freeciv looks in the following direc-
	    tories, in order, for scenario files:  the	current  directory;  the
	    "data/scenarios"  subdirectory  of the current directory; the subdi-
	    rectories ".freeciv/3.2/scenarios" and then ".freeciv/scenarios"  in
	    the  user's  home  directory;  and the directory where the files are
	    placed by running "make install".

	    (This does not affect where the server creates scenario  files;  see
	    the --scenarios option for that.)

     HOME   Specifies the user's home directory.

     http_proxy
	    Set this variable accordingly when using a proxy.

     LANG  or  LANGUAGE
	    Sets the language and locale on some platforms.

     LC_ALL  or  LC_CTYPE
	    Similar to LANG (see documentation for your system).

     USER   Specifies the username of the current user.

BUGS
     Please report bugs to the Freeciv bug tracker .

MORE INFO
     See the Freeciv homepage .

     Updates and new info is first posted there.

AUTHORS
     The Freeciv Team <freeciv-dev AT freelists.org>.

     This manpage was originally put together by Florian Ernst <florian_ernst AT
     gmx.net> using the Server Manual and the comments in the sourcecode. It was
     updated  by  Ben  Bettin <bwbettin AT gmail.com> to add new features, inte-
     grate information from the website's online documentation, and  for  slight
     formatting adjustments. Feel free to use it as you wish.

SEE ALSO
     freeciv-client(6) and the Server Manual on the Freeciv homepage.

			       December 10th 2011		      FREECIV(6)

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