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get_compiled_sprite(3)		 Allegro manual 	  get_compiled_sprite(3)

NAME
     get_compiled_sprite  -  Creates a compiled sprite using a bitmap as source.
     Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     COMPILED_SPRITE *get_compiled_sprite(BITMAP *bitmap, int planar);

DESCRIPTION
     Creates a compiled sprite based on the specified bitmap (which  must  be  a
     memory bitmap). Compiled sprites are device-dependent, so you have to spec-
     ify whether to compile it into a linear or planar format. Pass FALSE as the
     second  parameter	if you are going to be drawing it onto memory bitmaps or
     mode 13h and SVGA screen bitmaps, and pass TRUE if you are going to draw it
     onto mode-X or Xtended mode screen bitmaps. Example:

	COMPILED_SPRITE *cspr;
	BITMAP *bmp;
	...
	/* Create compiled sprite from an existent bitmap. */
	cspr = get_compiled_sprite(bmp, 0);
	if (!cspr)
	   abort_on_error("Couldn't create compiled sprite!");

	/* We don't need the bitmap any more.*/
	destroy_bitmap(bmp);

	/* Use the compiled sprite. */
	...
	/* Destroy it when we don't need it any more. */
	destroy_compiled_sprite(cspr);

     Returns a pointer to the created compiled sprite, or NULL if  the	compiled
     sprite could not be created. Remember to free this compiled sprite later to
     avoid memory leaks.

SEE ALSO
     draw_compiled_sprite(3), destroy_compiled_sprite(3)

Allegro 			  version 4.4.3 	  get_compiled_sprite(3)

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