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get_x_rotate_matrix(3)		 Allegro manual 	  get_x_rotate_matrix(3)

NAME
     get_x_rotate_matrix,  get_x_rotate_matrix_f - Construct X axis rotation ma-
     trices. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_x_rotate_matrix(MATRIX *m, fixed r);

     void get_x_rotate_matrix_f(MATRIX_f *m, float r);

DESCRIPTION
     Construct X axis rotation matrices, storing them in m. When  applied  to  a
     point,  these matrices will rotate it about the X axis by the specified an-
     gle (given in binary, 256 degrees to a circle format).

SEE ALSO
     apply_matrix(3), get_rotation_matrix(3), get_y_rotate_matrix(3),  get_z_ro-
     tate_matrix(3)

Allegro 			  version 4.4.3 	  get_x_rotate_matrix(3)

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