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get_x_rotate_quat(3)		 Allegro manual 	    get_x_rotate_quat(3)

NAME
     get_x_rotate_quat,  get_y_rotate_quat,  get_z_rotate_quat	- Construct axis
     rotation quaternions. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void get_x_rotate_quat(QUAT *q, float r);

     void get_y_rotate_quat(QUAT *q, float r);

     void get_z_rotate_quat(QUAT *q, float r);

DESCRIPTION
     Construct axis rotation quaternions, storing them in q. When applied  to  a
     point,  these  quaternions  will  rotate  it about the relevant axis by the
     specified angle (given in binary, 256 degrees to a circle format).

Allegro 			  version 4.4.3 	    get_x_rotate_quat(3)

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