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GLARETEXTURESRESIDENT() 				 GLARETEXTURESRESIDENT()

NAME
     glAreTexturesResident - determine if textures are loaded in texture memory

C SPECIFICATION
     GLboolean glAreTexturesResident( GLsizei n,
				      const GLuint *textures,
				      GLboolean *residences )

PARAMETERS
     n		 Specifies the number of textures to be queried.

     textures	 Specifies  an	array containing the names of the textures to be
		 queried.

     residences  Specifies an array in which the texture residence status is re-
		 turned.  The residence status of a texture named by an  element
		 of  textures  is returned in the corresponding element of resi-
		 dences.

DESCRIPTION
     GL establishes a ``working set'' of textures that are resident  in  texture
     memory.   These  textures	can be bound to a texture target much more effi-
     ciently than textures that are not resident.

     glAreTexturesResident queries the texture residence status of  the  n  tex-
     tures  named  by  the  elements of textures.  If all the named textures are
     resident, glAreTexturesResident returns GL_TRUE, and the contents of  resi-
     dences are undisturbed.  If not all the named textures are resident, glAre-
     TexturesResident returns GL_FALSE, and detailed status is returned in the n
     elements  of  residences.	If an element of residences is GL_TRUE, then the
     texture named by the corresponding element of textures is resident.

     The residence status of a single bound texture may also be queried by call-
     ing glGetTexParameter with the target argument set to the target  to  which
     the  texture  is bound, and the p_name argument set to GL_TEXTURE_RESIDENT.
     This is the only way that the residence status of a default texture can  be
     queried.

NOTES
     glAreTexturesResident  is	available  only  if  the  GL  version  is 1.1 or
     greater.

     glAreTexturesResident returns the residency status of the textures  at  the
     time  of  invocation.  It	does not guarantee that the textures will remain
     resident at any other time.

     If textures reside in virtual memory (there is no texture memory), they are
     considered always resident.

     Some implementations may not load a texture until the  first  use	of  that
     texture.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_VALUE  is  generated if any element in textures is 0 or does not
     name a texture. In that case, the function returns GL_FALSE  and  the  con-
     tents of residences is indeterminate.

     GL_INVALID_OPERATION  is generated if glAreTexturesResident is executed be-
     tween the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexParameter with parameter  name  GL_TEXTURE_RESIDENT  retrieves  the
     residence status of a currently bound texture.

SEE ALSO
     glBindTexture,  glGetTexParameter,  glPrioritizeTextures, glTexImage1D, gl-
     TexImage2D, glTexParameter

							 GLARETEXTURESRESIDENT()

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