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GLBITMAP()							      GLBITMAP()

NAME
     glBitmap - draw a bitmap

C SPECIFICATION
     void glBitmap( GLsizei width,
		    GLsizei height,
		    GLfloat xorig,
		    GLfloat yorig,
		    GLfloat xmove,
		    GLfloat ymove,
		    const GLubyte *bitmap )

     delim $$

PARAMETERS
     width, height
		   Specify the pixel width and height of the bitmap image.

     xorig, yorig  Specify  the location of the origin in the bitmap image.  The
		   origin is measured from the lower left corner of the  bitmap,
		   with right and up being the positive axes.

     xmove, ymove  Specify the x and y offsets to be added to the current raster
		   position after the bitmap is drawn.

     bitmap	   Specifies the address of the bitmap image.

DESCRIPTION
     A	bitmap is a binary image.  When drawn, the bitmap is positioned relative
     to the current raster position, and frame buffer  pixels  corresponding  to
     1's  in  the  bitmap  are	written using the current raster color or index.
     Frame buffer pixels corresponding to 0's in the bitmap are not modified.

     glBitmap takes seven arguments.  The first pair  specifies  the  width  and
     height  of the bitmap image.  The second pair specifies the location of the
     bitmap origin relative to the lower left corner of the bitmap  image.   The
     third  pair  of arguments specifies x and y offsets to be added to the cur-
     rent raster position after the bitmap has been drawn.  The  final	argument
     is a pointer to the bitmap image itself.

     The  bitmap  image is interpreted like image data for the glDrawPixels com-
     mand, with width and height corresponding to the width and height arguments
     of that command,  and  with  type	set  to  GL_BITMAP  and  format  set  to
     GL_COLOR_INDEX.   Modes specified using glPixelStore affect the interpreta-
     tion of bitmap image data; modes specified using glPixelTransfer do not.

     If the current raster position is invalid, glBitmap is ignored.  Otherwise,
     the lower left corner of the bitmap image is positioned at the window coor-
     dinates

		    $ x sub w ~=~ |_ ~ x sub r ~-~ x sub o ~ _| $

		    $ y sub w ~=~ |_ ~ y sub r ~-~ y sub o ~ _| $

     where $ ( x sub r , y sub r ) $ is the raster position and $ ( x sub o ,  y
     sub  o  )	$  is  the bitmap origin.  Fragments are then generated for each
     pixel corresponding to a 1 (one) in the bitmap image.  These fragments  are
     generated	using the current raster z coordinate, color or color index, and
     current raster texture coordinates.  They are then treated just as if  they
     had been generated by a point, line, or polygon, including texture mapping,
     fogging, and all per-fragment operations such as alpha and depth testing.

     After  the  bitmap  has  been drawn, the x and y coordinates of the current
     raster position are offset by xmove and ymove.  No change is made to the  z
     coordinate  of the current raster position, or to the current raster color,
     texture coordinates, or index.

NOTES
     To set a valid raster position outside the  viewport,  first  set	a  valid
     raster  position  inside  the viewport, then call glBitmap with NULL as the
     bitmap parameter and with xmove and ymove set to the  offsets  of	the  new
     raster  position. This technique is useful when panning an image around the
     viewport.

ERRORS
     GL_INVALID_VALUE is generated if width or height is negative.

     GL_INVALID_OPERATION is generated if glBitmap is executed between the  exe-
     cution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_CURRENT_RASTER_POSITION
     glGet with argument GL_CURRENT_RASTER_COLOR
     glGet with argument GL_CURRENT_RASTER_INDEX
     glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
     glGet with argument GL_CURRENT_RASTER_POSITION_VALID

SEE ALSO
     glDrawPixels, glPixelStore, glPixelTransfer, glRasterPos

								      GLBITMAP()

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