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GLCOPYTEXIMAGE2D()					      GLCOPYTEXIMAGE2D()

NAME
     glCopyTexImage2D - copy pixels into a 2D texture image

C SPECIFICATION
     void glCopyTexImage2D( GLenum target,
			    GLint level,
			    GLenum internalFormat,
			    GLint x,
			    GLint y,
			    GLsizei width,
			    GLsizei height,
			    GLint border )

     delim $$

PARAMETERS
     target	     Specifies the target texture.  Must be GL_TEXTURE_2D.

     level	     Specifies	the level-of-detail number.  Level 0 is the base
		     image level.  Level n is the nth mipmap reduction image.

     internalFormat  Specifies the internal format of the texture.  Must be  one
		     of  the  following symbolic constants: GL_ALPHA, GL_ALPHA4,
		     GL_ALPHA8, GL_ALPHA12, GL_ALPHA16,  GL_LUMINANCE,	GL_LUMI-
		     NANCE4,   GL_LUMINANCE8,	GL_LUMINANCE12,  GL_LUMINANCE16,
		     GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_AL-
		     PHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMI-
		     NANCE12_ALPHA12,	GL_LUMINANCE16_ALPHA16,    GL_INTENSITY,
		     GL_INTENSITY4,   GL_INTENSITY8,  GL_INTENSITY12,  GL_INTEN-
		     SITY16, GL_RGB,  GL_R3_G3_B2,  GL_RGB4,  GL_RGB5,	GL_RGB8,
		     GL_RGB10,	GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
		     GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

     x, y	     Specify the window coordinates of the lower left corner  of
		     the rectangular region of pixels to be copied.

     width	     Specifies	the  width  of	the texture image.  Must be 0 or
		     $2**n ~+~ 2*$border for some integer $n$.

     height	     Specifies the height of the texture image.  Must  be  0  or
		     $2**m ~+~ 2*$border for some integer $m$.

     border	     Specifies the width of the border.  Must be either 0 or 1.

DESCRIPTION
     glCopyTexImage2D  defines	a two-dimensional texture image with pixels from
     the current GL_READ_BUFFER.

     The screen-aligned pixel rectangle with lower left corner	at  (x,  y)  and
     with  a width of width$~+~2~*~$border and a height of height$~+~2~*~$border
     defines the texture array at the mipmap level specified by  level.   inter-
     nalFormat specifies the internal format of the texture array.

     The  pixels  in  the rectangle are processed exactly as if glCopyPixels had
     been called, but the process stops just before final conversion.	At  this
     point  all pixel component values are clamped to the range $[0,1]$ and then
     converted to the texture's internal format for storage in the texel array.

     Pixel ordering is such that lower $x$ and $y$ screen coordinates correspond
     to lower $s$ and $t$ texture coordinates.

     If any of	the  pixels  within  the  specified  rectangle	of  the  current
     GL_READ_BUFFER are outside the window associated with the current rendering
     context, then the values obtained for those pixels are undefined.

NOTES
     glCopyTexImage2D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     1, 2, 3, and 4 are not accepted values for internalFormat.

     An image with height or width of 0 indicates a NULL texture.

ERRORS
     GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than $log sub 2 max$,
     where $max$ is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE  is  generated  if width or height is less than 0, greater
     than $2~+~$GL_MAX_TEXTURE_SIZE, or if width or height cannot be represented
     as $2**k ~+~ 2~*~$border for some integer $k$.

     GL_INVALID_VALUE is generated if border is not 0 or 1.

     GL_INVALID_VALUE is generated if internalFormat is not one of the allowable
     values.

     GL_INVALID_OPERATION is generated if glCopyTexImage2D is  executed  between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_2D

SEE ALSO
     glCopyPixels,  glCopyTexImage1D,  glCopyTexSubImage1D, glCopyTexSubImage2D,
     glPixelStore, glPixelTransfer, glTexEnv, glTexGen,  glTexImage1D,	glTexIm-
     age2D, glTexSubImage1D, glTexSubImage2D,
     glTexParameter

							      GLCOPYTEXIMAGE2D()

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