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GLDELETETEXTURES()					      GLDELETETEXTURES()

NAME
     glDeleteTextures - delete named textures

C SPECIFICATION
     void glDeleteTextures( GLsizei n,
			    const GLuint *textures )

PARAMETERS
     n	       Specifies the number of textures to be deleted.

     textures  Specifies an array of textures to be deleted.

DESCRIPTION
     glDeleteTextures deletes n textures named by the elements of the array tex-
     tures.   After  a texture is deleted, it has no contents or dimensionality,
     and its name is free for reuse (for example by glGenTextures).  If  a  tex-
     ture  that is currently bound is deleted, the binding reverts to 0 (the de-
     fault texture).

     glDeleteTextures silently ignores 0's and names that do not  correspond  to
     existing textures.

NOTES
     glDeleteTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_OPERATION  is  generated if glDeleteTextures is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glIsTexture

SEE ALSO
     glAreTexturesResident, glBindTexture,  glCopyTexImage1D,  glCopyTexImage2D,
     glGenTextures,  glGet,  glGetTexParameter,  glPrioritizeTextures,	glTexIm-
     age1D, glTexImage2D, glTexParameter

							      GLDELETETEXTURES()

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